virtual void Refresh(bool eraseBackground = true,
const wxRect *rect = (const wxRect *) NULL);
virtual void Update();
- virtual void Clear();
- virtual void Freeze();
- virtual void Thaw();
virtual bool SetCursor(const wxCursor &cursor);
virtual bool SetFont(const wxFont &font) { m_font = font; return true; }
void OnInternalIdle();
protected:
+ virtual void DoFreeze();
+ virtual void DoThaw();
+
+
// the window handle
struct window_t *m_wnd;
// whether there should be wxEraseEvent before wxPaintEvent or not
// (see wxWindow::Refresh)
- bool m_frozen:1;
bool m_refreshAfterThaw:1;
int m_eraseBackground;