#endif
// For compilers that support precompilation, includes "wx/wx.h".
-#include <wx/wxprec.h>
+#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
#ifndef WX_PRECOMP
- #include <wx/wx.h>
+ #include "wx/wx.h"
#endif
-#include <wx/html/htmlwin.h>
-
-
+#include "wx/html/htmlwin.h"
/*
*/
-#include <wx/html/m_templ.h>
+#include "wx/html/m_templ.h"
TAG_HANDLER_BEGIN(MYBIND, "MYBIND")
- TAG_HANDLER_PROC(tag)
- {
- wxWindow *wnd;
- int ax, ay;
- int fl = 0;
+TAG_HANDLER_PROC(tag)
+{
+ wxWindow *wnd;
+ int ax, ay;
+ int fl = 0;
+
+ tag.ScanParam(wxT("X"), wxT("%i"), &ax);
+ tag.ScanParam(wxT("Y"), wxT("%i"), &ay);
+
+ if (tag.HasParam(wxT("FLOAT"))) fl = ax;
- tag.ScanParam(wxT("X"), wxT("%i"), &ax);
- tag.ScanParam(wxT("Y"), wxT("%i"), &ay);
- if (tag.HasParam("FLOAT")) fl = ax;
+ wnd = new wxTextCtrl(m_WParser->GetWindow(), -1, tag.GetParam(wxT("NAME")),
+ wxPoint(0,0), wxSize(ax, ay), wxTE_MULTILINE);
- wnd = new wxTextCtrl( m_WParser -> GetWindow(), -1, tag.GetParam("NAME"),
- wxPoint(0,0), wxSize(ax, ay), wxTE_MULTILINE );
- wnd -> Show(TRUE);
+ wnd->Show(TRUE);
- m_WParser -> OpenContainer() -> InsertCell(new wxHtmlWidgetCell(wnd, fl));
+ m_WParser->GetContainer()->InsertCell(new wxHtmlWidgetCell(wnd, fl));
- return FALSE;
- }
+ return FALSE;
+}
TAG_HANDLER_END(MYBIND)
TAGS_MODULE_END(MyBind)
-
-
-
-
-
-
-
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
- class MyApp : public wxApp
- {
- public:
+class MyApp : public wxApp
+{
+public:
// override base class virtuals
// ----------------------------
-
+
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
- virtual bool OnInit();
- };
+ virtual bool OnInit();
+};
// Define a new frame type: this is going to be our main frame
- class MyFrame : public wxFrame
- {
- public:
+class MyFrame : public wxFrame
+{
+public:
// ctor(s)
- MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
-
+ MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
+
// event handlers (these functions should _not_ be virtual)
- void OnQuit(wxCommandEvent& event);
- void OnAbout(wxCommandEvent& event);
- void OnBack(wxCommandEvent& event);
- void OnForward(wxCommandEvent& event);
+ void OnQuit(wxCommandEvent& event);
+ void OnBack(wxCommandEvent& event);
+ void OnForward(wxCommandEvent& event);
- private:
+private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
- };
+};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
- enum
- {
+enum
+{
// menu items
- Minimal_Quit = 1,
- Minimal_About,
- Minimal_Back,
- Minimal_Forward,
-
+ Minimal_Quit = 1,
+ Minimal_Back,
+ Minimal_Forward,
+
// controls start here (the numbers are, of course, arbitrary)
- Minimal_Text = 1000,
- };
+ Minimal_Text = 1000,
+};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// the event tables connect the wxWindows events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
- BEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
- EVT_MENU(Minimal_About, MyFrame::OnAbout)
- EVT_MENU(Minimal_Back, MyFrame::OnBack)
- EVT_MENU(Minimal_Forward, MyFrame::OnForward)
- END_EVENT_TABLE()
-
- // Create a new application object: this macro will allow wxWindows to create
- // the application object during program execution (it's better than using a
- // static object for many reasons) and also declares the accessor function
- // wxGetApp() which will return the reference of the right type (i.e. MyApp and
- // not wxApp)
- IMPLEMENT_APP(MyApp)
-
- // ============================================================================
- // implementation
- // ============================================================================
-
- // ----------------------------------------------------------------------------
- // the application class
- // ----------------------------------------------------------------------------
-
- // `Main program' equivalent: the program execution "starts" here
- bool MyApp::OnInit()
- {
+BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+ EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
+ EVT_MENU(Minimal_Back, MyFrame::OnBack)
+ EVT_MENU(Minimal_Forward, MyFrame::OnForward)
+END_EVENT_TABLE()
+
+// Create a new application object: this macro will allow wxWindows to create
+// the application object during program execution (it's better than using a
+// static object for many reasons) and also declares the accessor function
+// wxGetApp() which will return the reference of the right type (i.e. MyApp and
+// not wxApp)
+IMPLEMENT_APP(MyApp)
+
+// ============================================================================
+// implementation
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// the application class
+// ----------------------------------------------------------------------------
+
+// `Main program' equivalent: the program execution "starts" here
+bool MyApp::OnInit()
+{
// Create the main application window
- MyFrame *frame = new MyFrame("wxHtmlWindow testing application",
- wxPoint(50, 50), wxSize(640, 480));
-
+ MyFrame *frame = new MyFrame( "wxHtmlWindow testing application",
+ wxPoint(50, 50), wxSize(640, 480) );
+
// Show it and tell the application that it's our main window
// @@@ what does it do exactly, in fact? is it necessary here?
- frame->Show(TRUE);
- SetTopWindow(frame);
+ frame->Show(TRUE);
+ SetTopWindow(frame);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned FALSE here, the
// application would exit immediately.
- return TRUE;
- }
+ return TRUE;
+}
// ----------------------------------------------------------------------------
// main frame
wxHtmlWindow *html;
// frame constructor
- MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
- : wxFrame((wxFrame *)NULL, -1, title, pos, size)
- {
+MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
+: wxFrame((wxFrame *)NULL, -1, title, pos, size)
+{
// create a menu bar
- wxMenu *menuFile = new wxMenu;
- wxMenu *menuNav = new wxMenu;
+ wxMenu *menuFile = new wxMenu;
+ wxMenu *menuNav = new wxMenu;
- menuFile->Append(Minimal_Quit, "E&xit");
- menuNav->Append(Minimal_Back, "Go &BACK");
- menuNav->Append(Minimal_Forward, "Go &FORWARD");
+ menuFile->Append(Minimal_Quit, "E&xit");
+ menuNav->Append(Minimal_Back, "Go &BACK");
+ menuNav->Append(Minimal_Forward, "Go &FORWARD");
// now append the freshly created menu to the menu bar...
- wxMenuBar *menuBar = new wxMenuBar;
- menuBar->Append(menuFile, "&File");
- menuBar->Append(menuNav, "&Navigate");
+ wxMenuBar *menuBar = new wxMenuBar;
+ menuBar->Append(menuFile, "&File");
+ menuBar->Append(menuNav, "&Navigate");
// ... and attach this menu bar to the frame
- SetMenuBar(menuBar);
-
- CreateStatusBar(2);
+ SetMenuBar(menuBar);
- html = new wxHtmlWindow(this);
- html -> SetRelatedFrame(this, "VFS Demo: '%s'");
- html -> SetRelatedStatusBar(1);
- html -> LoadPage("start.htm");
- }
+ CreateStatusBar(2);
+
+ html = new wxHtmlWindow(this);
+ html -> SetRelatedFrame(this, "VFS Demo: '%s'");
+ html -> SetRelatedStatusBar(1);
+ html -> LoadPage("start.htm");
+}
// event handlers
- void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
- {
+void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
+{
// TRUE is to force the frame to close
- Close(TRUE);
- }
-
- void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
- {
- }
-
-
-
- void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event))
- {
- if (!html -> HistoryBack()) wxMessageBox("You reached prehistory era!");
- }
-
-
- void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event))
- {
- if (!html -> HistoryForward()) wxMessageBox("No more items in history!");
- }
-
-
-
+ Close(TRUE);
+}
+void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event))
+{
+ if (!html -> HistoryBack()) wxMessageBox("You reached prehistory era!");
+}
+void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event))
+{
+ if (!html -> HistoryForward()) wxMessageBox("No more items in history!");
+}