// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
- #pragma implementation "statbar.cpp"
- #pragma interface "statbar.cpp"
-#endif
-
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
// define this for the platforms which don't support wxBitmapButton (such as
// Motif), else a wxBitmapButton will be used
#ifdef __WXMOTIF__
+//#define USE_MDI_PARENT_FRAME 1
+
+#ifdef USE_MDI_PARENT_FRAME
+ #include "wx/mdi.h"
+#endif // USE_MDI_PARENT_FRAME
#define USE_STATIC_BITMAP
#endif
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
+#ifdef USE_MDI_PARENT_FRAME
+class MyFrame : public wxMDIParentFrame
+#else
virtual ~MyFrame();
+#endif
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
StatBar_Custom,
StatBar_Max
} m_statbarKind;
-
+ void OnUpdateSetStatusFields(wxUpdateUIEvent& event);
+ void OnUpdateStatusBarToggle(wxUpdateUIEvent& event);
+ void OnStatusBarToggle(wxCommandEvent& event);
void DoCreateStatusBar(StatBarKind kind);
wxStatusBar *m_statbarDefault;
StatusBar_SetFields,
StatusBar_Recreate,
StatusBar_About,
+ StatusBar_Toggle,
StatusBar_Checkbox = 1000
};
// the event tables connect the wxWindows events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
+#ifdef USE_MDI_PARENT_FRAME
+BEGIN_EVENT_TABLE(MyFrame, wxMDIParentFrame)
+#else
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+#endif
EVT_MENU(StatusBar_Quit, MyFrame::OnQuit)
EVT_MENU(StatusBar_SetFields, MyFrame::OnSetStatusFields)
EVT_MENU(StatusBar_Recreate, MyFrame::OnRecreateStatusBar)
EVT_MENU(StatusBar_About, MyFrame::OnAbout)
+ EVT_MENU(StatusBar_Toggle, MyFrame::OnStatusBarToggle)
+ EVT_UPDATE_UI(StatusBar_Toggle, MyFrame::OnUpdateStatusBarToggle)
+ EVT_UPDATE_UI(StatusBar_SetFields, MyFrame::OnUpdateSetStatusFields)
END_EVENT_TABLE()
BEGIN_EVENT_TABLE(MyStatusBar, wxStatusBar)
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
- : wxFrame((wxFrame *)NULL, -1, title, pos, size)
+#ifdef USE_MDI_PARENT_FRAME
+ : wxMDIParentFrame((wxWindow *)NULL, -1, title, pos, size)
+#else
+ : wxFrame((wxWindow *)NULL, -1, title, pos, size)
+#endif
{
m_statbarDefault = NULL;
m_statbarCustom = NULL;
wxMenu *statbarMenu = new wxMenu;
statbarMenu->Append(StatusBar_SetFields, "&Set field count\tCtrl-C",
"Set the number of status bar fields");
+ statbarMenu->Append(StatusBar_Toggle, "&Toggle Status Bar",
+ "Toggle the status bar display", true);
statbarMenu->Append(StatusBar_Recreate, "&Recreate\tCtrl-R",
"Toggle status bar format");
// create default status bar to start with
CreateStatusBar(2);
+ m_statbarKind = StatBar_Default;
SetStatusText("Welcome to wxWindows!");
m_statbarDefault = GetStatusBar();
break;
default:
- wxFAIL_MSG("unknown stat bar kind");
+ wxFAIL_MSG(wxT("unknown stat bar kind"));
}
GetStatusBar()->Show();
m_statbarKind = kind;
}
+void MyFrame::OnUpdateSetStatusFields(wxUpdateUIEvent& event)
+{
+ // only allow the setting of the number of status fields for the default
+ // status bar
+ wxStatusBar *sb = GetStatusBar();
+ event.Enable(sb == m_statbarDefault);
+}
+
+
// event handlers
void MyFrame::OnSetStatusFields(wxCommandEvent& WXUNUSED(event))
{
long nFields = wxGetNumberFromUser
(
- "Select the number of fields in the status bar",
- "Fields:",
- "wxWindows statusbar sample",
+ _T("Select the number of fields in the status bar"),
+ _T("Fields:"),
+ _T("wxWindows statusbar sample"),
sb->GetFieldsCount(),
1, 5,
this
// SetFieldsCount() with the same number of fields should be ok
if ( nFields != -1 )
{
- // we set the widths only for 2 of them, otherwise let all the fields
- // have equal width (the default behaviour)
- const int *widths = NULL;
- if ( nFields == 2 )
- {
- static const int widthsFor2Fields[2] = { 200, -1 };
- widths = widthsFor2Fields;
- }
+ static const int widthsFor2Fields[] = { 200, -1 };
+ static const int widthsFor3Fields[] = { -1, -2, -1 };
+ static const int widthsFor4Fields[] = { 100, -1, 100, -2, 100 };
+ static const int *widthsAll[] =
+ {
+ NULL, // 1 field: default
+ widthsFor2Fields, // 2 fields: 1 fixed, 1 var
+ widthsFor3Fields, // 3 fields: 3 var
+ widthsFor4Fields, // 4 fields: 3 fixed, 2 vars
+ NULL // 5 fields: default (all have same width)
+ };
+
+ const int * const widths = widthsAll[nFields - 1];
sb->SetFieldsCount(nFields, widths);
- wxLogStatus(this,
- wxString::Format(wxT("Status bar now has %ld fields"),
- nFields));
+ wxString s;
+ for ( long n = 0; n < nFields; n++ )
+ {
+ if ( widths )
+ {
+ if ( widths[n] > 0 )
+ s.Printf(_T("fixed (%d)"), widths[n]);
+ else
+ s.Printf(_T("variable (*%d)"), -widths[n]);
+ }
+ else
+ {
+ s = _T("default");
+ }
+
+ SetStatusText(s, n);
+ }
}
else
{
}
}
+void MyFrame::OnUpdateStatusBarToggle(wxUpdateUIEvent& event)
+{
+ event.Check(GetStatusBar() != 0);
+}
+
+void MyFrame::OnStatusBarToggle(wxCommandEvent& WXUNUSED(event))
+{
+ wxStatusBar *statbarOld = GetStatusBar();
+ if ( statbarOld )
+ {
+ statbarOld->Hide();
+ SetStatusBar(0);
+ }
+ else
+ {
+ DoCreateStatusBar(m_statbarKind);
+ }
+#ifdef __WXMSW__
+ // The following is a kludge suggested by Vadim Zeitlin (one of the wxWindows
+ // authors) while we look for a proper fix..
+// SendSizeEvent();
+#endif
+}
+
void MyFrame::OnRecreateStatusBar(wxCommandEvent& WXUNUSED(event))
{
DoCreateStatusBar(m_statbarKind == StatBar_Custom ? StatBar_Default
#ifdef USE_STATIC_BITMAP
m_statbmp = new wxStaticBitmap(this, -1, wxIcon(green_xpm));
#else
- m_statbmp = new wxBitmapButton(this, -1, CreateBitmapForButton());
+ m_statbmp = new wxBitmapButton(this, -1, CreateBitmapForButton(),
+ wxDefaultPosition, wxDefaultSize,
+ wxBU_EXACTFIT);
#endif
m_timer.Start(1000);
m_checkbox->SetSize(rect.x + 2, rect.y + 2, rect.width - 4, rect.height - 4);
GetFieldRect(Field_Bitmap, rect);
-#ifdef USE_BUTTON_FOR_BITMAP
- wxSize size(BITMAP_SIZE_X, BITMAP_SIZE_Y);
-#else
wxSize size = m_statbmp->GetSize();
-#endif
m_statbmp->Move(rect.x + (rect.width - size.x) / 2,
rect.y + (rect.height - size.y) / 2);