+{
+ int enc = NonInteractiveCharsetToEncoding(charset);
+ if ( enc == wxFONTENCODING_UNKNOWN )
+ {
+ // we should return wxFONTENCODING_SYSTEM from here for unknown
+ // encodings
+ enc = wxFONTENCODING_SYSTEM;
+ }
+
+ return (wxFontEncoding)enc;
+}
+
+int
+wxFontMapperBase::NonInteractiveCharsetToEncoding(const wxString& charset)