///////////////////////////////////////////////////////////////////////////////
-// Name: generic/renderg.cpp
+// Name: src/generic/renderg.cpp
// Purpose: generic implementation of wxRendererNative (for any platform)
// Author: Vadim Zeitlin
// Modified by:
wxOrientation orient,
int flags = 0);
-
+ virtual void DrawComboBoxDropButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+
+ virtual void DrawDropArrow(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+
+ virtual void DrawCheckButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
virtual wxRendererVersion GetVersion() const
{
if (sm_rendererGeneric)
delete sm_rendererGeneric;
-
+
sm_rendererGeneric = NULL;
}
const wxCoord h = size.y;
wxCoord offset = 0;
-
+
// If we're drawing the border, draw the sash 3d lines shorter
if ( win->HasFlag(wxSP_3DBORDER) )
{
}
dc.SetPen(*wxTRANSPARENT_PEN);
- dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
-
+ dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
+
if ( win->HasFlag(wxSP_3DSASH) )
{
// Draw the 3D sash
}
}
+// ----------------------------------------------------------------------------
+// button drawing
+// ----------------------------------------------------------------------------
+
+void
+wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int WXUNUSED(flags))
+{
+ // Creating a generic button background that would actually be
+ // useful is rather difficult to accomplish. Best compromise
+ // is to use window's background colour to achieve transparent'
+ // ish appearance that should look decent in combo box style
+ // controls.
+ wxColour col = win->GetBackgroundColour();
+ dc.SetBrush(wxBrush(col));
+ dc.SetPen(wxPen(col));
+ dc.DrawRectangle(rect);
+ DrawDropArrow(win,dc,rect);
+}
+
+
+void
+wxRendererGeneric::DrawDropArrow(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int WXUNUSED(flags))
+{
+ // This generic implementation should be good
+ // enough for Windows platforms (including XP).
+
+ int arrowHalf = rect.width/5;
+ int rectMid = rect.width / 2;
+ int arrowTopY = (rect.height/2) - (arrowHalf/2);
+
+ // This should always result in arrow with odd width.
+ wxPoint pt[] =
+ {
+ wxPoint(rectMid - arrowHalf, arrowTopY),
+ wxPoint(rectMid + arrowHalf, arrowTopY),
+ wxPoint(rectMid, arrowTopY + arrowHalf)
+ };
+ dc.SetBrush(wxBrush(win->GetForegroundColour()));
+ dc.SetPen(wxPen(win->GetForegroundColour()));
+ dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
+}
+
+void
+wxRendererGeneric::DrawCheckButton(wxWindow *WXUNUSED(win),
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN));
+ dc.SetBrush( *wxTRANSPARENT_BRUSH );
+ dc.DrawRectangle(rect);
+
+ if ( flags & wxCONTROL_CHECKED )
+ {
+ dc.DrawCheckMark(rect.Deflate(2, 2));
+ }
+}
+
+// ----------------------------------------------------------------------------
// A module to allow cleanup of generic renderer.
+// ----------------------------------------------------------------------------
+
class wxGenericRendererModule: public wxModule
{
DECLARE_DYNAMIC_CLASS(wxGenericRendererModule)
};
IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule)
-