// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
# pragma interface "glcanvas.h"
#endif
// It sets the viewport correctly and update the context.
// You shouldn't call glViewport yourself either (use SetViewport if you must reset it.)
void OnSize(wxSizeEvent& event);
+
+ virtual void MacSuperChangedPosition() ;
+ virtual void MacTopLevelWindowChangedPosition() ;
+ void MacUpdateView() ;
inline wxGLContext* GetContext() const { return m_glContext; }