wxBrush( const wxColour &colour, int style = wxSOLID );
wxBrush( const wxBitmap &stippleBitmap );
- ~wxBrush();
+ virtual ~wxBrush();
- wxBrush( const wxBrush &brush ) { Ref(brush); }
- wxBrush& operator = ( const wxBrush& brush ) { Ref(brush); return *this; }
-
- bool Ok() const { return m_refData != NULL; }
+ bool Ok() const { return IsOk(); }
+ bool IsOk() const { return m_refData != NULL; }
bool operator == ( const wxBrush& brush ) const;
bool operator != (const wxBrush& brush) const { return !(*this == brush); }
wxBitmap *GetStipple() const;
void SetColour( const wxColour& col );
- void SetColour( const unsigned char r, const unsigned char g, const unsigned char b );
+ void SetColour( unsigned char r, unsigned char g, unsigned char b );
void SetStyle( int style );
void SetStipple( const wxBitmap& stipple );
-private:
+protected:
// ref counting code
virtual wxObjectRefData *CreateRefData() const;
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;