#include "wx/gdiobj.h"
#include "wx/bitmap.h"
-class WXDLLEXPORT wxBrush;
+class WXDLLIMPEXP_FWD_CORE wxBrush;
// ----------------------------------------------------------------------------
// wxBrush
wxBrush();
wxBrush(const wxColour& col, int style = wxSOLID);
wxBrush(const wxBitmap& stipple);
- wxBrush(const wxBrush& brush) { Ref(brush); }
virtual ~wxBrush();
virtual void SetColour(const wxColour& col);
- virtual void SetColour(const unsigned char r, const unsigned char g, const unsigned char b);
+ virtual void SetColour(unsigned char r, unsigned char g, unsigned char b);
virtual void SetStyle(int style);
virtual void SetStipple(const wxBitmap& stipple);
- wxBrush& operator=(const wxBrush& brush);
bool operator==(const wxBrush& brush) const;
bool operator!=(const wxBrush& brush) const { return !(*this == brush); }
virtual int GetStyle() const;
wxBitmap *GetStipple() const;
- bool Ok() const { return m_refData != NULL; }
-
// return the HBRUSH for this brush
virtual WXHANDLE GetResourceHandle() const;
protected:
- virtual wxObjectRefData *CreateRefData() const;
- virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
+ virtual wxGDIRefData *CreateGDIRefData() const;
+ virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
private:
DECLARE_DYNAMIC_CLASS(wxBrush)
};
-#endif
- // _WX_BRUSH_H_
+#endif // _WX_BRUSH_H_