/////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
+
+#include "wx/brush.h"
+
#ifndef WX_PRECOMP
#include "wx/utils.h"
- #include "wx/brush.h"
+ #include "wx/colour.h"
#endif //WX_PRECOMP
-#include "wx/colour.h"
#import <AppKit/NSColor.h>
// don't compare our NSColor
return m_style == data.m_style &&
m_colour == data.m_colour &&
- m_stipple == data.m_stipple;
+ m_stipple.IsSameAs(data.m_stipple);
}
void wxBrushRefData::DoSetStipple(const wxBitmap& stipple)
M_BRUSHDATA->SetColour(col);
}
-void wxBrush::SetColour(const unsigned char r, const unsigned char g, const unsigned char b)
+void wxBrush::SetColour(unsigned char r, unsigned char g, unsigned char b)
{
AllocExclusive();
M_BRUSHDATA->SetColour(wxColour(r,g,b));