// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
-#include "wx/utils.h"
#include "wx/brush.h"
-#include "wx/bitmap.h"
-#include "wx/colour.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/utils.h"
+ #include "wx/bitmap.h"
+ #include "wx/colour.h"
+#endif
//-----------------------------------------------------------------------------
// wxBrush
bool operator == (const wxBrushRefData& data) const
{
return (m_style == data.m_style &&
- m_stipple == data.m_stipple &&
+ m_stipple.IsSameAs(data.m_stipple) &&
m_colour == data.m_colour);
}
M_BRUSHDATA->m_colour = col;
}
-void wxBrush::SetColour( const unsigned char r, const unsigned char g, const unsigned char b )
+void wxBrush::SetColour( unsigned char r, unsigned char g, unsigned char b )
{
AllocExclusive();