// wxWin headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
- #pragma implementation "timerbase.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#if wxUSE_TIMER
#ifndef WX_PRECOMP
- #include "wx/timer.h"
+ #include "wx/app.h"
#endif
+#include "wx/timer.h"
+#include "wx/apptrait.h"
+#include "wx/private/timer.h"
+
// ----------------------------------------------------------------------------
// wxWin macros
// ----------------------------------------------------------------------------
-IMPLEMENT_DYNAMIC_CLASS(wxTimerEvent, wxEvent)
+IMPLEMENT_ABSTRACT_CLASS(wxTimerEvent, wxEvent)
// ============================================================================
// wxTimerBase implementation
// ============================================================================
-wxTimerBase::~wxTimerBase()
+wxTimer::~wxTimer()
+{
+ Stop();
+
+ delete m_impl;
+}
+
+void wxTimer::Init()
+{
+ wxAppTraits * const traits = wxTheApp ? wxTheApp->GetTraits() : NULL;
+ m_impl = traits ? traits->CreateTimerImpl(this) : NULL;
+ if ( !m_impl )
+ {
+ wxFAIL_MSG( _T("No timer implementation for this platform") );
+
+ }
+}
+
+// ============================================================================
+// rest of wxTimer implementation forwarded to wxTimerImpl
+// ============================================================================
+
+void wxTimer::SetOwner(wxEvtHandler *owner, int timerid)
{
- // this destructor is required for Darwin
+ wxCHECK_RET( m_impl, _T("uninitialized timer") );
+
+ m_impl->SetOwner(owner, timerid);
}
-void wxTimerBase::Notify()
+wxEvtHandler *wxTimer::GetOwner() const
+{
+ wxCHECK_MSG( m_impl, NULL, _T("uninitialized timer") );
+
+ return m_impl->GetOwner();
+}
+
+bool wxTimer::Start(int milliseconds, bool oneShot)
+{
+ wxCHECK_MSG( m_impl, false, _T("uninitialized timer") );
+
+ return m_impl->Start(milliseconds, oneShot);
+}
+
+void wxTimer::Stop()
+{
+ wxCHECK_RET( m_impl, _T("uninitialized timer") );
+
+ if ( m_impl->IsRunning() )
+ m_impl->Stop();
+}
+
+void wxTimer::Notify()
{
// the base class version generates an event if it has owner - which it
// should because otherwise nobody can process timer events
- wxCHECK_RET( m_owner, _T("wxTimer::Notify() should be overridden.") );
+ wxCHECK_RET( GetOwner(), _T("wxTimer::Notify() should be overridden.") );
- wxTimerEvent event(m_idTimer, m_milli);
- (void)m_owner->ProcessEvent(event);
+ m_impl->SendEvent();
}
-bool wxTimerBase::Start(int milliseconds, bool oneShot)
+bool wxTimer::IsRunning() const
{
- // under MSW timers only work when they're started from the main thread so
- // let the caller know about it
-#if wxUSE_THREADS
- wxASSERT_MSG( wxThread::IsMain(),
- _T("timer can only be started from the main thread") );
-#endif // wxUSE_THREADS
-
- if ( IsRunning() )
- {
- // not stopping the already running timer might work for some
- // platforms (no problems under MSW) but leads to mysterious crashes
- // on the others (GTK), so to be on the safe side do it here
- Stop();
- }
+ wxCHECK_MSG( m_impl, false, _T("uninitialized timer") );
- if ( milliseconds != -1 )
- {
- m_milli = milliseconds;
- }
+ return m_impl->IsRunning();
+}
+
+int wxTimer::GetId() const
+{
+ wxCHECK_MSG( m_impl, wxID_ANY, _T("uninitialized timer") );
+
+ return m_impl->GetId();
+}
- m_oneShot = oneShot;
+int wxTimer::GetInterval() const
+{
+ wxCHECK_MSG( m_impl, -1, _T("uninitialized timer") );
+
+ return m_impl->GetInterval();
+}
+
+bool wxTimer::IsOneShot() const
+{
+ wxCHECK_MSG( m_impl, false, _T("uninitialized timer") );
- return TRUE;
+ return m_impl->IsOneShot();
}
#endif // wxUSE_TIMER