Basically the classes makes use of the existing GIF decoder in
wxWindows to read an animated GIF into wxGIFAnimation, and then
-play that animation using wxAnimationPlayer. It's very much tied
-to the animated GIF format, so don't expect anything too generic.
+play that animation using wxAnimationPlayer. It's quite tied
+to the animated GIF way of doing animation, so don't expect anything too generic.
However, it would be quite possible to write code to convert an animated
GIF into a PNG-based invented format, and then write a wxPNGAnimation
handler.
wxWindows. If you have downloaded the latest code from the CVS trunk,
the problem has been corrected already.
+As an exercise, you might like to write a handler for the
+PNG-based animation format:
+
+http://www.libpng.org/mng/
+http://www.libmng.com/
+
Julian Smart, 5th July 2001