// wxAppTraits: this class defines various configurable aspects of wxApp
// ----------------------------------------------------------------------------
+class WXDLLIMPEXP_BASE wxStandardPathsBase;
+
class WXDLLIMPEXP_BASE wxAppTraitsBase
{
public:
// NB: returned pointer will be deleted by the caller
virtual wxRendererNative *CreateRenderer() = 0;
+ // wxStandardPaths object is normally the same for wxBase and wxGUI
+ // except in the case of wxMac and wxCocoa
+#ifndef __WXPALMOS__
+ virtual wxStandardPathsBase& GetStandardPaths();
+#endif
// functions abstracting differences between GUI and console modes
// ------------------------------------------------------------------------
// NB: test for __UNIX__ before __WXMAC__ as under Darwin we want to use the
// Unix code (and otherwise __UNIX__ wouldn't be defined)
-#if defined(__WXMSW__)
+#if defined(__WXPALMOS__)
+ #include "wx/palmos/apptbase.h"
+#elif defined(__WXMSW__)
#include "wx/msw/apptbase.h"
#elif defined(__UNIX__) && !defined(__EMX__)
#include "wx/unix/apptbase.h"
// include the platform-specific version of the classes above
// ----------------------------------------------------------------------------
-#if defined(__WXMSW__)
+#if defined(__WXPALMOS__)
+ #include "wx/palmos/apptrait.h"
+#elif defined(__WXMSW__)
#include "wx/msw/apptrait.h"
#elif defined(__UNIX__) && !defined(__EMX__)
#include "wx/unix/apptrait.h"