class WXDLLIMPEXP_BASE wxLog;
class WXDLLIMPEXP_BASE wxMessageOutput;
-// wxUSE_EVTLOOP_IN_APP is a temporary hack needed until all ports are updated
-// to use wxEventLoop, otherwise we get linking errors on wxMac, it's going to
-// disappear a.s.a.p.
-#ifdef __WXMAC__
- #define wxUSE_EVTLOOP_IN_APP 0
-#else
- #define wxUSE_EVTLOOP_IN_APP 1
+#if wxUSE_GUI
class WXDLLEXPORT wxEventLoop;
#endif
// crash.
virtual void OnFatalException() { }
-#if wxUSE_EXCEPTIONS
- // function called if an uncaught exception is caught inside the main
- // event loop: it may return true to continue running the event loop or
- // false to stop it (in the latter case it may rethrow the exception as
- // well)
- virtual bool OnExceptionInMainLoop();
-
- // Called when an unhandled C++ exception occurs inside OnRun(): note that
- // the exception type is lost by now, so if you really want to handle the
- // exception you should override OnRun() and put a try/catch around
- // MainLoop() call there
- virtual void OnUnhandledException() { }
-#endif // wxUSE_EXCEPTIONS
-
// Called from wxExit() function, should terminate the application a.s.a.p.
virtual void Exit();
// user-defined class (default implementation creates a wxLogGui
// object) -- this log object is used by default by all wxLogXXX()
// functions.
- virtual wxLog *CreateLogTarget();
+ wxDEPRECATED( virtual wxLog *CreateLogTarget() );
#endif // wxUSE_LOG
// similar to CreateLogTarget() but for the global wxMessageOutput
// object
- virtual wxMessageOutput *CreateMessageOutput();
+ wxDEPRECATED( virtual wxMessageOutput *CreateMessageOutput() );
#endif // WXWIN_COMPATIBILITY_2_4
virtual void HandleEvent(wxEvtHandler *handler,
wxEventFunction func,
wxEvent& event) const;
+
+ // Called when an unhandled C++ exception occurs inside OnRun(): note that
+ // the exception type is lost by now, so if you really want to handle the
+ // exception you should override OnRun() and put a try/catch around
+ // MainLoop() call there or use OnExceptionInMainLoop()
+ virtual void OnUnhandledException() { }
#endif // wxUSE_EXCEPTIONS
// process all events in the wxPendingEvents list -- it is necessary to
// make sure that idle events are sent again
virtual void WakeUpIdle() { }
+ // this is just a convenience: by providing its implementation here we
+ // avoid #ifdefs in the code using it
+ static bool IsMainLoopRunning() { return false; }
+
// debugging support
// -----------------
+#ifdef __WXDEBUG__
// this function is called when an assert failure occurs, the base class
// version does the normal processing (i.e. shows the usual assert failure
// dialog box)
//
- // the arguments are the place where the assert occured, the text of the
+ // the arguments are the location of the failed assert (func may be empty
+ // if the compiler doesn't support C99 __FUNCTION__), the text of the
// assert itself and the user-specified message
-#ifdef __WXDEBUG__
+ virtual void OnAssertFailure(const wxChar *file,
+ int line,
+ const wxChar *func,
+ const wxChar *cond,
+ const wxChar *msg);
+
+ // old version of the function without func parameter, for compatibility
+ // only, override OnAssertFailure() in the new code
virtual void OnAssert(const wxChar *file,
int line,
const wxChar *cond,
static bool CheckBuildOptions(const char *optionsSignature,
const char *componentName);
#if WXWIN_COMPATIBILITY_2_4
- static bool CheckBuildOptions(const wxBuildOptions& buildOptions)
- {
- return CheckBuildOptions(buildOptions.m_signature, "your program");
- }
+ wxDEPRECATED( static bool CheckBuildOptions(const wxBuildOptions& buildOptions) );
#endif
// implementation only from now on
// the worker functions - usually not used directly by the user code
// -----------------------------------------------------------------
+ // return true if we're running main loop, i.e. if the events can
+ // (already) be dispatched
+ static bool IsMainLoopRunning()
+ {
+ wxAppBase *app = wx_static_cast(wxAppBase *, GetInstance());
+ return app && app->m_mainLoop != NULL;
+ }
+
// execute the main GUI loop, the function returns when the loop ends
virtual int MainLoop();
// Returns true if more idle time is requested.
virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
- // Perform standard OnIdle behaviour: call from port's OnIdle
- void OnIdle(wxIdleEvent& event);
+
+#if wxUSE_EXCEPTIONS
+ // Function called if an uncaught exception is caught inside the main
+ // event loop: it may return true to continue running the event loop or
+ // false to stop it (in the latter case it may rethrow the exception as
+ // well)
+ virtual bool OnExceptionInMainLoop();
+#endif // wxUSE_EXCEPTIONS
// top level window functions
// ------------------------------------------------------------------------
// Get display mode that is used use. This is only used in framebuffer
- // wxWin ports (such as wxMGL).
+ // wxWin ports (such as wxMGL or wxDFB).
virtual wxVideoMode GetDisplayMode() const { return wxVideoMode(); }
// Set display mode to use. This is only used in framebuffer wxWin
- // ports (such as wxMGL). This method should be called from
+ // ports (such as wxMGL or wxDFB). This method should be called from
// wxApp::OnInitGui
virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; }
// deactivated
virtual void SetActive(bool isActive, wxWindow *lastFocus);
+#if WXWIN_COMPATIBILITY_2_6
// OBSOLETE: don't use, always returns true
//
// returns true if the program is successfully initialized
- bool Initialized() { return true; }
+ wxDEPRECATED( bool Initialized() );
+#endif // WXWIN_COMPATIBILITY_2_6
+
+ // perform standard OnIdle behaviour, ensure that this is always called
+ void OnIdle(wxIdleEvent& event);
protected:
virtual wxAppTraits *CreateTraits();
-#if wxUSE_EVTLOOP_IN_APP
// the main event loop of the application (may be NULL if the loop hasn't
// been started yet or has already terminated)
wxEventLoop *m_mainLoop;
-#endif // wxUSE_EVTLOOP_IN_APP
// the main top level window (may be NULL)
wxWindow *m_topWindow;
Yes
} m_exitOnFrameDelete;
- // true if the apps whats to use the best visual on systems where
+ // true if the app wants to use the best visual on systems where
// more than one are available (Sun, SGI, XFree86 4.0 ?)
bool m_useBestVisual;
- // does any of our windows has focus?
+ // does any of our windows have focus?
bool m_isActive;
DECLARE_NO_COPY_CLASS(wxAppBase)
};
+#if WXWIN_COMPATIBILITY_2_6
+ inline bool wxAppBase::Initialized() { return true; }
+#endif // WXWIN_COMPATIBILITY_2_6
+
#endif // wxUSE_GUI
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
#if wxUSE_GUI
- #if defined(__WXMSW__)
+ #if defined(__WXPALMOS__)
+ #include "wx/palmos/app.h"
+ #elif defined(__WXMSW__)
#include "wx/msw/app.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/app.h"
#elif defined(__WXMGL__)
#include "wx/mgl/app.h"
- #elif defined(__WXGTK__)
+ #elif defined(__WXDFB__)
+ #include "wx/dfb/app.h"
+ #elif defined(__WXGTK20__)
#include "wx/gtk/app.h"
+ #elif defined(__WXGTK__)
+ #include "wx/gtk1/app.h"
#elif defined(__WXX11__)
#include "wx/x11/app.h"
#elif defined(__WXMAC__)
#define IMPLEMENT_WXWIN_MAIN_CONSOLE \
int main(int argc, char **argv) { return wxEntry(argc, argv); }
-// port-specific header could have defined it already in some special wau
+// port-specific header could have defined it already in some special way
#ifndef IMPLEMENT_WXWIN_MAIN
#define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
#endif // defined(IMPLEMENT_WXWIN_MAIN)
} \
wxAppInitializer \
wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
+ DECLARE_APP(appname) \
appname& wxGetApp() { return *(appname *)wxTheApp; }
// Same as IMPLEMENT_APP() normally but doesn't include themes support in
// function
#define DECLARE_APP(appname) extern appname& wxGetApp();
-#endif // _WX_APP_H_BASE_
+// declare the stuff defined by IMPLEMENT_APP() macro, it's not really needed
+// anywhere else but at the very least it suppresses icc warnings about
+// defining extern symbols without prior declaration, and it shouldn't do any
+// harm
+extern wxAppConsole *wxCreateApp();
+extern wxAppInitializer wxTheAppInitializer;
+
+#endif // _WX_APP_H_BASE_