an example).
A single cursor object may be used in many windows (any subwindow type).
-The wxWindows convention is to set the cursor for a window, as in X,
+The wxWidgets convention is to set the cursor for a window, as in X,
rather than to set it globally as in MS Windows, although a
global \helpref{::wxSetCursor}{wxsetcursor} is also available for MS Windows use.
\latexignore{\rtfignore{\wxheading{Members}}}
-\membersection{wxCursor::wxCursor}\label{wxcursorconstr}
+\membersection{wxCursor::wxCursor}\label{wxcursorctor}
\func{}{wxCursor}{\void}
\func{}{wxCursor}{\param{const wxImage\&}{ image}}
-Constructs a cursor from a wxImage. The cursor is monochrome, colors with the RGB elements all greater
-than 127 will be foreground, colors less than this background. The mask (if any) will be used as transparent.
+Constructs a cursor from a wxImage. If cursor are monochrome on the current
+platform, colors with the RGB elements all greater than 127 will be foreground,
+colors less than this background. The mask (if any) will be used to specify the
+transparent area.
-In MSW the foreground will be white and the background black. The cursor is resized to 32x32
-In GTK, the two most frequent colors will be used for foreground and background. The cursor will be displayed
-at the size of the image.
-On MacOS the cursor is resized to 16x16 and currently only shown as black/white (mask respected).
+In wxMSW the foreground will be white and the background black. If the cursor
+is larger than 32x32 it is resized.
+
+In wxGTK, colour cursors and alpha channel are supported (starting from GTK+
+2.2). Otherwise the two most frequent colors will be used for foreground and
+background. In any case, the cursor will be displayed at the size of the image.
+
+In wxMac, if the cursor is larger than 16x16 it is resized and currently only
+shown as black/white (mask respected).
\func{}{wxCursor}{\param{const wxCursor\&}{ cursor}}
-Copy constructor. This uses reference counting so is a cheap operation.
+Copy constructor, uses \helpref{reference counting}{trefcount}.
\wxheading{Parameters}
#endif
\end{verbatim}
-\membersection{wxCursor::\destruct{wxCursor}}
+\membersection{wxCursor::\destruct{wxCursor}}\label{wxcursordtor}
\func{}{\destruct{wxCursor}}{\void}
-Destroys the cursor. A cursor can be reused for more
+Destroys the cursor.
+See \helpref{reference-counted object destruction}{refcountdestruct} for more info.
+
+A cursor can be reused for more
than one window, and does not get destroyed when the window is
-destroyed. wxWindows destroys all cursors on application exit, although
+destroyed. wxWidgets destroys all cursors on application exit, although
it is best to clean them up explicitly.
-\membersection{wxCursor::Ok}\label{wxcursorok}
+\membersection{wxCursor::IsOk}\label{wxcursorisok}
-\constfunc{bool}{Ok}{\void}
+\constfunc{bool}{IsOk}{\void}
Returns true if cursor data is present.
\func{wxCursor\&}{operator $=$}{\param{const wxCursor\& }{cursor}}
-Assignment operator, using reference counting. Returns a reference
-to `this'.
-
-\membersection{wxCursor::operator $==$}\label{wxcursorequals}
-
-\func{bool}{operator $==$}{\param{const wxCursor\& }{cursor}}
-
-Equality operator. Two cursors are equal if they contain pointers
-to the same underlying cursor data. It does not compare each attribute,
-so two independently-created cursors using the same parameters will
-fail the test.
-
-\membersection{wxCursor::operator $!=$}\label{wxcursornotequals}
-
-\func{bool}{operator $!=$}{\param{const wxCursor\& }{cursor}}
-
-Inequality operator. Two cursors are not equal if they contain pointers
-to different underlying cursor data. It does not compare each attribute.
-
+Assignment operator, using \helpref{reference counting}{trefcount}.