#include "wx/hash.h"
#include "wx/fontenc.h"
-class WXDLLIMPEXP_BASE wxMBConv;
-class WXDLLIMPEXP_HTML wxHtmlParser;
-class WXDLLIMPEXP_HTML wxHtmlTagHandler;
-class WXDLLIMPEXP_HTML wxHtmlEntitiesParser;
+class WXDLLIMPEXP_FWD_BASE wxMBConv;
+class WXDLLIMPEXP_FWD_HTML wxHtmlParser;
+class WXDLLIMPEXP_FWD_HTML wxHtmlTagHandler;
+class WXDLLIMPEXP_FWD_HTML wxHtmlEntitiesParser;
class wxHtmlTextPieces;
class wxHtmlParserState;
// Adds text to the output.
// This is called from Parse() and must be overriden in derived classes.
- // txt is not guaranteed to be only one word. It is largest continuous part of text
- // (= not broken by tags)
- // NOTE : using char* because of speed improvements
- virtual void AddText(const wxChar* txt) = 0;
+ // txt is not guaranteed to be only one word. It is largest continuous part
+ // of text (= not broken by tags)
+ virtual void AddText(const wxString& txt) = 0;
// Adds tag and proceeds it. Parse() may (and usually is) called from this method.
// This is called from Parse() and may be overriden.
// Parses entities in input and replaces them with respective characters
// (with respect to output encoding)
- wxString Parse(const wxString& input);
+ wxString Parse(const wxString& input) const;
// Returns character for given entity or 0 if the enity is unknown
- wxChar GetEntityChar(const wxString& entity);
+ wxChar GetEntityChar(const wxString& entity) const;
// Returns character that represents given Unicode code
#if wxUSE_UNICODE
- wxChar GetCharForCode(unsigned code) { return (wxChar)code; }
+ wxChar GetCharForCode(unsigned code) const { return (wxChar)code; }
#else
- wxChar GetCharForCode(unsigned code);
+ wxChar GetCharForCode(unsigned code) const;
#endif
protected: