#include "wx/app.h"
#include "wx/dcclient.h"
#endif
-
+#include "wx/os2/private.h"
#include "wx/control.h"
-#if !USE_SHARED_LIBRARY
IMPLEMENT_ABSTRACT_CLASS(wxControl, wxWindow)
BEGIN_EVENT_TABLE(wxControl, wxWindow)
EVT_ERASE_BACKGROUND(wxControl::OnEraseBackground)
END_EVENT_TABLE()
-#endif
// Item members
wxControl::wxControl()
#endif // WXWIN_COMPATIBILITY
}
+bool wxControl::Create(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size, long style,
+#if wxUSE_VALIDATORS
+ const wxValidator& validator,
+#endif
+ const wxString& name)
+{
+ bool rval = wxWindow::Create(parent, id, pos, size, style, name);
+ if (rval) {
+#if wxUSE_VALIDATORS
+ SetValidator(validator);
+#endif
+ }
+ return rval;
+}
+
wxControl::~wxControl()
{
m_isBeingDeleted = TRUE;
}
-bool wxControl::OS2CreateControl(const wxChar *classname, WXDWORD style)
+bool wxControl::OS2CreateControl(const wxChar *classname,
+ WXDWORD style,
+ const wxPoint& pos,
+ const wxSize& size,
+ const wxString& label,
+ WXDWORD exstyle)
{
+ // VZ: if someone could put a comment here explaining what exactly this is
+ // needed for, it would be nice...
+ bool want3D;
+
+ // if no extended style given, determine it ourselves
+ if ( exstyle == (WXDWORD)-1 )
+ {
+ exstyle = GetExStyle(style);
+ }
+
+// TODO:
+/*
+ // all controls have these childs (wxWindows creates all controls visible
+ // by default)
+ style |= WS_CHILD | WS_VISIBLE;
+
m_hWnd = (WXHWND)::CreateWindowEx
(
- GetExStyle(style), // extended style
+ exstyle, // extended style
classname, // the kind of control to create
- NULL, // the window name
+ label, // the window name
style, // the window style
- 0, 0, 0, 0, // the window position and size
+ pos.x, pos.y, // the window position
+ size.x, size.y, // and size
GetHwndOf(GetParent()), // parent
(HMENU)GetId(), // child id
wxGetInstance(), // app instance
if ( !m_hWnd )
{
#ifdef __WXDEBUG__
- wxLogError(_T("Failed to create a control of class '%s'"), classname);
+ wxLogError(wxT("Failed to create a control of class '%s'"), classname);
#endif // DEBUG
return FALSE;
}
+#if wxUSE_CTL3D
+ if ( want3D )
+ {
+ Ctl3dSubclassCtl(GetHwnd());
+ m_useCtl3D = TRUE;
+ }
+#endif // wxUSE_CTL3D
+
// subclass again for purposes of dialog editing mode
SubclassWin(m_hWnd);
// controls use the same font and colours as their parent dialog by default
InheritAttributes();
-
+*/
return TRUE;
}
-wxSize wxControl::DoGetBestSize()
+wxSize wxControl::DoGetBestSize() const
{
return wxSize(DEFAULT_ITEM_WIDTH, DEFAULT_ITEM_HEIGHT);
}
{
wxCommandEvent event(wxEVT_NULL, m_windowId);
wxEventType eventType = wxEVT_NULL;
+/* TODO:
NMHDR *hdr1 = (NMHDR*) lParam;
switch ( hdr1->code )
{
default:
return wxWindow::OS2OnNotify(idCtrl, lParam, result);
}
-
+*/
event.SetEventType(eventType);
event.SetEventObject(this);
bool want3D;
WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D) ;
- // Even with extended styles, need to combine with WS_BORDER
- // for them to look right.
+ // Even with extended styles, need to combine with FS_BORDER
+ // for them to look right. Check it out later, base window style does
+ // not designate BORDERS. Down in Frame and And controls.
+
if ( want3D || wxStyleHasBorder(m_windowStyle) )
- style |= WS_BORDER;
+ style |= FS_BORDER;
return exStyle;
}
// to calculate largest bounding rectangle.
void wxFindMaxSize(WXHWND wnd, RECT *rect)
{
- int left = rect->left;
- int right = rect->right;
- int top = rect->top;
- int bottom = rect->bottom;
+ int left = rect->xLeft;
+ int right = rect->xRight;
+ int top = rect->yTop;
+ int bottom = rect->yBottom;
- GetWindowRect((HWND) wnd, rect);
+ ::WinQueryWindowRect((HWND) wnd, rect);
if (left < 0)
return;
- if (left < rect->left)
- rect->left = left;
+ if (left < rect->xLeft)
+ rect->xLeft = left;
- if (right > rect->right)
- rect->right = right;
+ if (right > rect->xRight)
+ rect->xRight = right;
- if (top < rect->top)
- rect->top = top;
+ if (top < rect->yTop)
+ rect->yTop = top;
- if (bottom > rect->bottom)
- rect->bottom = bottom;
+ if (bottom > rect->yBottom)
+ rect->yBottom = bottom;
}