#include "wx/app.h"
#include "wx/dcclient.h"
#endif
-
+#include "wx/os2/private.h"
#include "wx/control.h"
#if !USE_SHARED_LIBRARY
bool wxControl::OS2CreateControl(const wxChar *classname, WXDWORD style)
{
- m_hWnd = (WXHWND)::CreateWindowEx
- (
- GetExStyle(style), // extended style
- classname, // the kind of control to create
- NULL, // the window name
- style, // the window style
- 0, 0, 0, 0, // the window position and size
- GetHwndOf(GetParent()), // parent
- (HMENU)GetId(), // child id
- wxGetInstance(), // app instance
- NULL // creation parameters
- );
+ m_hWnd = (WXHWND)::WinCreateWindow( GetHwndOf(GetParent())
+ ,classname
+ ,NULL
+ ,style
+ ,0,0,0,0
+ ,NULLHANDLE
+ ,HWND_TOP
+ ,(HMENU)GetId()
+ ,NULL
+ ,NULL
+ );
+
if ( !m_hWnd )
{
#ifdef __WXDEBUG__
- wxLogError(_T("Failed to create a control of class '%s'"), classname);
+ wxLogError(wxT("Failed to create a control of class '%s'"), classname);
#endif // DEBUG
return FALSE;
{
wxCommandEvent event(wxEVT_NULL, m_windowId);
wxEventType eventType = wxEVT_NULL;
+/* TODO:
NMHDR *hdr1 = (NMHDR*) lParam;
switch ( hdr1->code )
{
default:
return wxWindow::OS2OnNotify(idCtrl, lParam, result);
}
-
+*/
event.SetEventType(eventType);
event.SetEventObject(this);
bool want3D;
WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D) ;
- // Even with extended styles, need to combine with WS_BORDER
- // for them to look right.
+ // Even with extended styles, need to combine with FS_BORDER
+ // for them to look right. Check it out later, base window style does
+ // not designate BORDERS. Down in Frame and And controls.
+
if ( want3D || wxStyleHasBorder(m_windowStyle) )
- style |= WS_BORDER;
+ style |= FS_BORDER;
return exStyle;
}
// to calculate largest bounding rectangle.
void wxFindMaxSize(WXHWND wnd, RECT *rect)
{
- int left = rect->left;
- int right = rect->right;
- int top = rect->top;
- int bottom = rect->bottom;
+ int left = rect->xLeft;
+ int right = rect->xRight;
+ int top = rect->yTop;
+ int bottom = rect->yBottom;
- GetWindowRect((HWND) wnd, rect);
+ ::WinQueryWindowRect((HWND) wnd, rect);
if (left < 0)
return;
- if (left < rect->left)
- rect->left = left;
+ if (left < rect->xLeft)
+ rect->xLeft = left;
- if (right > rect->right)
- rect->right = right;
+ if (right > rect->xRight)
+ rect->xRight = right;
- if (top < rect->top)
- rect->top = top;
+ if (top < rect->yTop)
+ rect->yTop = top;
- if (bottom > rect->bottom)
- rect->bottom = bottom;
+ if (bottom > rect->yBottom)
+ rect->yBottom = bottom;
}