#ifndef _WX_TOPLEVEL_BASE_H_
#define _WX_TOPLEVEL_BASE_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "toplevelbase.h"
-#endif
-
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/window.h"
#include "wx/iconbndl.h"
-// the default names for various classs
-WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
+// the default names for various classes
+extern WXDLLEXPORT_DATA(const wxChar) wxFrameNameStr[];
class WXDLLEXPORT wxTopLevelWindowBase;
// "correctly", i.e. as full screen windows with a "hide" button (same as
// "close" but round instead of squared and just hides the applications
// instead of closing it) in the title bar
-#if defined(__WXWINCE__) && !defined(WCE_PLATFORM_STANDARDSDK)
- #ifdef __SMARTPHONE__
- #define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE)
- #else
- #define wxDEFAULT_FRAME_STYLE (0)
- #endif
+#if defined(__WXWINCE__)
+ #if defined(__SMARTPHONE__)
+ #define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE)
+ #elif defined(__WINCE_STANDARDSDK__)
+ #define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE|wxCLOSE_BOX)
+ #else
+ #define wxDEFAULT_FRAME_STYLE (wxNO_BORDER)
+ #endif
#else // !__WXWINCE__
#define wxDEFAULT_FRAME_STYLE \
(wxSYSTEM_MENU | \
wxFULLSCREEN_NOCAPTION
};
+// Styles for RequestUserAttention
+enum
+{
+ wxUSER_ATTENTION_INFO = 1,
+ wxUSER_ATTENTION_ERROR = 2
+};
+
// ----------------------------------------------------------------------------
// wxTopLevelWindow: a top level (as opposed to child) window
// ----------------------------------------------------------------------------
// top level wnd state
// --------------------
- // maximize = TRUE => maximize, otherwise - restore
- virtual void Maximize(bool maximize = TRUE) = 0;
+ // maximize = true => maximize, otherwise - restore
+ virtual void Maximize(bool maximize = true) = 0;
// undo Maximize() or Iconize()
virtual void Restore() = 0;
- // iconize = TRUE => iconize, otherwise - restore
- virtual void Iconize(bool iconize = TRUE) = 0;
+ // iconize = true => iconize, otherwise - restore
+ virtual void Iconize(bool iconize = true) = 0;
- // return TRUE if the frame is maximized
+ // return true if the frame is maximized
virtual bool IsMaximized() const = 0;
- // return TRUE if the frame is iconized
+ // return true if the frame is iconized
virtual bool IsIconized() const = 0;
// get the frame icon
// maximize the window to cover entire screen
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0;
- // return TRUE if the frame is in fullscreen mode
+ // return true if the frame is in fullscreen mode
virtual bool IsFullScreen() const = 0;
- /*
- for now we already have them in wxWindow, but this is wrong: these
- methods really only make sense for wxTopLevelWindow!
-
+ // the title of the top level window: the text which the
+ // window shows usually at the top of the frame/dialog in dedicated bar
virtual void SetTitle(const wxString& title) = 0;
virtual wxString GetTitle() const = 0;
- */
// Set the shape of the window to the given region.
- // Returns TRUE if the platform supports this feature (and the
+ // Returns true if the platform supports this feature (and the
// operation is successful.)
- virtual bool SetShape(const wxRegion& WXUNUSED(region)) { return FALSE; }
+ virtual bool SetShape(const wxRegion& WXUNUSED(region)) { return false; }
+
+ // Attracts the users attention to this window if the application is
+ // inactive (should be called when a background event occurs)
+ virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO);
+
+ // Is this the active frame (highlighted in the taskbar)?
+ virtual bool IsActive()
+ { return (wxGetTopLevelParent(FindFocus()) == this); }
+
+#if defined(__SMARTPHONE__)
+ virtual void SetLeftMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0;
+ virtual void SetRightMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0;
+#endif // __SMARTPHONE__
+
+ // centre the window on screen: this is just a shortcut
+ void CentreOnScreen(int dir = wxBOTH) { DoCentre(dir | wxCENTRE_ON_SCREEN); }
+ void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
+
// implementation only from now on
// -------------------------------
// override some base class virtuals
virtual bool Destroy();
- virtual bool IsTopLevel() const { return TRUE; }
+ virtual bool IsTopLevel() const { return true; }
virtual wxSize GetMaxSize() const;
// event handlers
void OnCloseWindow(wxCloseEvent& event);
- void OnSize(wxSizeEvent& event);
+ void OnSize(wxSizeEvent& WXUNUSED(event)) { DoLayout(); }
+
+ // Get rect to be used to center top-level children
+ virtual void GetRectForTopLevelChildren(int *x, int *y, int *w, int *h);
// this should go away, but for now it's called from docview.cpp,
// so should be there for all platforms
virtual void DoClientToScreen(int *x, int *y) const;
virtual void DoScreenToClient(int *x, int *y) const;
+ // add support for wxCENTRE_ON_SCREEN
+ virtual void DoCentre(int dir);
+
+ // no need to do client to screen translation to get our position in screen
+ // coordinates: this is already the case
+ virtual void DoGetScreenPosition(int *x, int *y) const
+ {
+ DoGetPosition(x, y);
+ }
+
// test whether this window makes part of the frame
// (menubar, toolbar and statusbar are excluded from automatic layout)
virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const
- { return FALSE; }
+ { return false; }
// check if we should exit the program after deleting this top level
// window (this is used in common dtor and wxMSW code)
bool IsLastBeforeExit() const;
- // send the iconize event, return TRUE if processed
- bool SendIconizeEvent(bool iconized = TRUE);
+ // send the iconize event, return true if processed
+ bool SendIconizeEvent(bool iconized = true);
+
+ // do TLW-specific layout: we resize our unique child to fill the entire
+ // client area
+ void DoLayout();
// Get the default size for the new window if no explicit size given. If
// there are better default sizes then these can be changed, just as long
// as they are not too small for TLWs (and not larger than screen).
static wxSize GetDefaultSize();
- static int WidthDefault(int w) { return w == -1 ? GetDefaultSize().x : w; }
- static int HeightDefault(int h) { return h == -1 ? GetDefaultSize().y : h; }
+ static int WidthDefault(int w) { return w == wxDefaultCoord ? GetDefaultSize().x : w; }
+ static int HeightDefault(int h) { return h == wxDefaultCoord ? GetDefaultSize().y : h; }
// the frame icon
wxIconBundle m_icons;
// include the real class declaration
-#if defined(__WXMSW__)
+#if defined(__WXPALMOS__)
+ #include "wx/palmos/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowPalm
+#elif defined(__WXMSW__)
#include "wx/msw/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMSW
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowGTK
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowGTK
#elif defined(__WXX11__)
#include "wx/x11/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowX11