#include "wx/list.h"
#include "wx/gdiobj.h"
#include "wx/gdicmn.h"
+#include "wx/bitmap.h"
+#include "wx/os2/private.h"
class WXDLLEXPORT wxRect;
class WXDLLEXPORT wxPoint;
);
wxRegion(const wxRect& rRect);
wxRegion(WXHRGN hRegion, WXHDC hPS); // Hangs on to this region
+ wxRegion( const wxBitmap& bmp)
+ {
+ Union(bmp);
+ }
+ wxRegion( const wxBitmap& bmp,
+ const wxColour& transColour, int tolerance = 0)
+ {
+ Union(bmp, transColour, tolerance);
+ }
wxRegion();
~wxRegion();
wxRegionContain Contains( wxCoord lX
,wxCoord lY
) const;
+
+ //
+ // Convert the region to a B&W bitmap with the black pixels being inside
+ // the region.
+ //
+ wxBitmap ConvertToBitmap(void) const;
+
+ // Use the non-transparent pixels of a wxBitmap for the region to combine
+ // with this region. First version takes transparency from bitmap's mask,
+ // second lets the user specify the colour to be treated as transparent
+ // along with an optional tolerance value.
+ // NOTE: implemented in common/rgncmn.cpp
+ bool Union(const wxBitmap& bmp);
+ bool Union(const wxBitmap& bmp,
+ const wxColour& transColour, int tolerance = 0);
+
//
// Does the region contain the point pt?
//
protected:
virtual wxObjectRefData* CreateData(void) const;
- virtual wxObjectRefData* CloneData(wxObjectRefData* pData) const;
-
+ virtual wxObjectRefData* CloneData(const wxObjectRefData* pData) const;
+
friend class WXDLLEXPORT wxRegionIterator;
DECLARE_DYNAMIC_CLASS(wxRegion);