// Purpose: Region class
// Author: Markus Holzem/Julian Smart
// Created: Fri Oct 24 10:46:34 MET 1997
-// RCS-ID: $Id$
+// RCS-ID: $Id$
// Copyright: (c) 1997 Markus Holzem/Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/region.h"
#include "wx/gdicmn.h"
+#ifdef __VMS__
+#pragma message disable nosimpint
+#endif
#include <Xm/Xm.h>
+#ifdef __VMS__
+#pragma message enable nosimpint
+#endif
// #include "wx/motif/private.h"
-#if !USE_SHARED_LIBRARY
- IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject)
- IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator, wxObject)
-#endif
+ IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject)
+ IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator, wxObject)
+
+// ----------------------------------------------------------------------------
+// list types
+// ----------------------------------------------------------------------------
+
+#include "wx/listimpl.cpp"
+
+WX_DEFINE_LIST(wxRectList);
//-----------------------------------------------------------------------------
// wxRegionRefData implementation
class WXDLLEXPORT wxRegionRefData : public wxGDIRefData {
public:
- wxRegionRefData()
- {
- m_region = XCreateRegion();
- }
-
- wxRegionRefData(const wxRegionRefData& data)
- {
- m_region = XCreateRegion();
- XUnionRegion(m_region, data.m_region, m_region);
- }
-
- ~wxRegionRefData()
- {
- XDestroyRegion(m_region);
- }
- Region m_region;
+ wxRegionRefData()
+ {
+ m_region = XCreateRegion();
+ m_usingRects = FALSE;
+ m_rects = (wxRect*) NULL;
+ m_rectCount = 0;
+ }
+
+ wxRegionRefData(const wxRegionRefData& data)
+ {
+ m_region = XCreateRegion();
+ m_rects = (wxRect*) NULL;
+ m_rectCount = 0;
+ XUnionRegion(m_region, data.m_region, m_region);
+
+ SetRects(data.m_rectCount, data.m_rects);
+ }
+
+ ~wxRegionRefData()
+ {
+ XDestroyRegion(m_region);
+ DeleteRects();
+ }
+
+ wxRect* GetRects() { return m_rects; };
+ void SetRects(const wxRectList& rectList);
+ void SetRects(int count, const wxRect* rects);
+ bool UsingRects() const { return m_usingRects; }
+ int GetRectCount() const { return m_rectCount; }
+
+ void DeleteRects();
+
+ Region m_region;
+ wxRect* m_rects;
+ int m_rectCount;
+ bool m_usingRects; // TRUE if we're using the above.
};
+void wxRegionRefData::SetRects(const wxRectList& rectList)
+{
+ DeleteRects();
+ m_usingRects = (rectList.Number() > 0);
+ if (m_usingRects)
+ {
+ m_rectCount = rectList.Number();
+ m_rects = new wxRect[m_rectCount];
+ }
+
+ wxRectList::Node* node = rectList.GetFirst();
+ int i = 0;
+ while (node) {
+ wxRect* rect = node->GetData();
+ m_rects[i] = * rect;
+ node = node->GetNext();
+ i ++;
+ }
+}
+
+void wxRegionRefData::SetRects(int count, const wxRect* rects)
+{
+ DeleteRects();
+ m_usingRects = (count > 0);
+ if (m_usingRects)
+ {
+ m_rectCount = count;
+ m_rects = new wxRect[m_rectCount];
+ int i;
+ for (i = 0; i < m_rectCount; i++)
+ m_rects[i] = rects[i];
+ }
+}
+
+void wxRegionRefData::DeleteRects()
+{
+ if (m_rects)
+ {
+ delete[] m_rects;
+ m_rects = (wxRect*) NULL;
+ }
+ m_rectCount = 0;
+ m_usingRects = FALSE;
+ }
+
#define M_REGION (((wxRegionRefData*)m_refData)->m_region)
//-----------------------------------------------------------------------------
{
}
-wxRegion::wxRegion(long x, long y, long w, long h)
+wxRegion::wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
{
m_refData = new wxRegionRefData;
- XRectangle rect;
- rect.x = x;
- rect.y = y;
- rect.width = w;
- rect.height = h;
- XUnionRectWithRegion(&rect, M_REGION, M_REGION);
+ XRectangle rect;
+ rect.x = x;
+ rect.y = y;
+ rect.width = w;
+ rect.height = h;
+ XUnionRectWithRegion(&rect, M_REGION, M_REGION);
}
wxRegion::wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight)
{
m_refData = new wxRegionRefData;
- XRectangle rect;
- rect.x = topLeft.x;
- rect.y = topLeft.y;
- rect.width = bottomRight.x - topLeft.x;
- rect.height = bottomRight.y - topLeft.y;
- XUnionRectWithRegion(&rect, M_REGION, M_REGION);
+ XRectangle rect;
+ rect.x = topLeft.x;
+ rect.y = topLeft.y;
+ rect.width = bottomRight.x - topLeft.x;
+ rect.height = bottomRight.y - topLeft.y;
+ XUnionRectWithRegion(&rect, M_REGION, M_REGION);
}
wxRegion::wxRegion(const wxRect& rect)
m_refData = new wxRegionRefData;
XRectangle rect1;
- rect1.x = rect.x;
- rect1.y = rect.y;
- rect1.width = rect.width;
+ rect1.x = rect.x;
+ rect1.y = rect.y;
+ rect1.width = rect.width;
rect1.height = rect.height;
XUnionRectWithRegion(&rect1, M_REGION, M_REGION);
}
}
//! Combine rectangle (x, y, w, h) with this.
-bool wxRegion::Combine(long x, long y, long width, long height, wxRegionOp op)
-{
- // Don't change shared data
- if (!m_refData) {
- m_refData = new wxRegionRefData();
- } else if (m_refData->GetRefCount() > 1) {
- wxRegionRefData* ref = (wxRegionRefData*)m_refData;
- UnRef();
- m_refData = new wxRegionRefData(*ref);
- }
+bool wxRegion::Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op)
+{
+ // Don't change shared data
+ if (!m_refData) {
+ m_refData = new wxRegionRefData();
+ } else if (m_refData->GetRefCount() > 1) {
+ wxRegionRefData* ref = (wxRegionRefData*)m_refData;
+ UnRef();
+ m_refData = new wxRegionRefData(*ref);
+ }
// If ref count is 1, that means it's 'ours' anyway so no action.
Region rectRegion = XCreateRegion();
- XRectangle rect;
- rect.x = x;
- rect.y = y;
- rect.width = width;
- rect.height = height;
- XUnionRectWithRegion(&rect, rectRegion, rectRegion);
+ XRectangle rect;
+ rect.x = x;
+ rect.y = y;
+ rect.width = width;
+ rect.height = height;
+ XUnionRectWithRegion(&rect, rectRegion, rectRegion);
- int mode = 0; // TODO platform-specific code
switch (op)
{
case wxRGN_AND:
- XIntersectRegion(M_REGION, rectRegion, M_REGION);
+ XIntersectRegion(M_REGION, rectRegion, M_REGION);
break ;
case wxRGN_OR:
- XUnionRegion(M_REGION, rectRegion, M_REGION);
+ XUnionRegion(M_REGION, rectRegion, M_REGION);
break ;
case wxRGN_XOR:
// TODO
//! Union /e region with this.
bool wxRegion::Combine(const wxRegion& region, wxRegionOp op)
{
- if (region.Empty())
- return FALSE;
-
- // Don't change shared data
- if (!m_refData) {
- m_refData = new wxRegionRefData();
- } else if (m_refData->GetRefCount() > 1) {
- wxRegionRefData* ref = (wxRegionRefData*)m_refData;
- UnRef();
- m_refData = new wxRegionRefData(*ref);
- }
+ if (region.Empty())
+ return FALSE;
+
+ // Don't change shared data
+ if (!m_refData) {
+ m_refData = new wxRegionRefData();
+ } else if (m_refData->GetRefCount() > 1) {
+ wxRegionRefData* ref = (wxRegionRefData*)m_refData;
+ UnRef();
+ m_refData = new wxRegionRefData(*ref);
+ }
- int mode = 0; // TODO platform-specific code
switch (op)
{
case wxRGN_AND:
- XIntersectRegion(M_REGION, ((wxRegionRefData*)region.m_refData)->m_region,
- M_REGION);
+ XIntersectRegion(M_REGION, ((wxRegionRefData*)region.m_refData)->m_region,
+ M_REGION);
break ;
case wxRGN_OR:
- XUnionRegion(M_REGION, ((wxRegionRefData*)region.m_refData)->m_region,
- M_REGION);
+ XUnionRegion(M_REGION, ((wxRegionRefData*)region.m_refData)->m_region,
+ M_REGION);
break ;
case wxRGN_XOR:
// TODO
//-----------------------------------------------------------------------------
// Outer bounds of region
-void wxRegion::GetBox(long& x, long& y, long&w, long &h) const
+void wxRegion::GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const
{
- if (m_refData) {
- XRectangle rect;
- XClipBox(M_REGION, &rect);
- x = rect.x;
- y = rect.y;
- w = rect.width;
- h = rect.height;
- } else {
- x = y = w = h = 0;
- }
+ if (m_refData) {
+ XRectangle rect;
+ XClipBox(M_REGION, &rect);
+ x = rect.x;
+ y = rect.y;
+ w = rect.width;
+ h = rect.height;
+ } else {
+ x = y = w = h = 0;
+ }
}
wxRect wxRegion::GetBox() const
{
- long x, y, w, h;
+ wxCoord x, y, w, h;
GetBox(x, y, w, h);
return wxRect(x, y, w, h);
}
// Is region empty?
bool wxRegion::Empty() const
{
- return m_refData ? XEmptyRegion(M_REGION) : TRUE;
+ return m_refData ? XEmptyRegion(M_REGION) : TRUE;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Does the region contain the point (x,y)?
-wxRegionContain wxRegion::Contains(long x, long y) const
+wxRegionContain wxRegion::Contains(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y)) const
{
- if (!m_refData)
- return wxOutRegion;
+ if (!m_refData)
+ return wxOutRegion;
// TODO. Return wxInRegion if within region.
if (0)
// Does the region contain the point pt?
wxRegionContain wxRegion::Contains(const wxPoint& pt) const
{
- if (!m_refData)
- return wxOutRegion;
+ if (!m_refData)
+ return wxOutRegion;
- return XPointInRegion(M_REGION, pt.x, pt.y) ? wxInRegion : wxOutRegion;
+ return XPointInRegion(M_REGION, pt.x, pt.y) ? wxInRegion : wxOutRegion;
}
// Does the region contain the rectangle (x, y, w, h)?
-wxRegionContain wxRegion::Contains(long x, long y, long w, long h) const
+wxRegionContain wxRegion::Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const
{
- if (!m_refData)
- return wxOutRegion;
+ if (!m_refData)
+ return wxOutRegion;
- switch (XRectInRegion(M_REGION, x, y, w, h)) {
- case RectangleIn: return wxInRegion;
- case RectanglePart: return wxPartRegion;
- }
- return wxOutRegion;
+ switch (XRectInRegion(M_REGION, x, y, w, h)) {
+ case RectangleIn: return wxInRegion;
+ case RectanglePart: return wxPartRegion;
+ }
+ return wxOutRegion;
}
// Does the region contain the rectangle rect
wxRegionContain wxRegion::Contains(const wxRect& rect) const
{
- if (!m_refData)
- return wxOutRegion;
+ if (!m_refData)
+ return wxOutRegion;
- long x, y, w, h;
+ wxCoord x, y, w, h;
x = rect.x;
y = rect.y;
w = rect.GetWidth();
return Contains(x, y, w, h);
}
+bool wxRegion::UsingRects() const
+{
+ return ((wxRegionRefData*)m_refData)->UsingRects();
+}
+
+/*
+wxRectList& wxRegion::GetRectList()
+{
+ return ((wxRegionRefData*)m_refData)->GetRectList();
+}
+*/
+
+wxRect* wxRegion::GetRects()
+{
+ return ((wxRegionRefData*)m_refData)->GetRects();
+}
+
+int wxRegion::GetRectCount() const
+{
+ return ((wxRegionRefData*)m_refData)->GetRectCount();
+}
+
+void wxRegion::SetRects(const wxRectList& rectList)
+{
+ ((wxRegionRefData*)m_refData)->SetRects(rectList);
+}
+
+void wxRegion::SetRects(int count, const wxRect* rects)
+{
+ ((wxRegionRefData*)m_refData)->SetRects(count, rects);
+}
+
///////////////////////////////////////////////////////////////////////////////
-// //
-// wxRegionIterator //
-// //
+// //
+// wxRegionIterator //
+// //
///////////////////////////////////////////////////////////////////////////////
/*!
{
m_rects = NULL;
- Reset(region);
+ Reset(region);
}
/*!
*/
void wxRegionIterator::Reset(const wxRegion& region)
{
- m_current = 0;
- m_region = region;
+ m_current = 0;
+ m_region = region;
if (m_rects)
delete[] m_rects;
m_rects = NULL;
- if (m_region.Empty())
- m_numRects = 0;
- else
- {
- // TODO create m_rects and fill with rectangles for this region
+ if (m_region.Empty())
m_numRects = 0;
+ else
+ {
+ // Create m_rects and fill with rectangles for this region.
+ // Since we can't find the rectangles in a region, we cheat
+ // by retrieving the rectangles explicitly set in wxPaintDC::wxPaintDC
+ // (dcclient.cpp).
+ if (m_region.UsingRects())
+ {
+ wxRect* rects = m_region.GetRects();
+ int count = m_region.GetRectCount();
+ m_numRects = count;
+ m_rects = new wxRect[m_numRects];
+
+ for (size_t i = 0; i < m_numRects; i++)
+ m_rects[i] = rects[i];
+
+ /*
+ int i = 0;
+ wxRectList::Node* node = rectList.GetFirst();
+ while (node) {
+ wxRect* rect = node->GetData();
+ m_rects[i] = * rect;
+ node = node->GetNext();
+ i ++;
+ }
+ */
+ }
+ else
+ {
+ // For now, fudge by getting the whole bounding box.
+ m_rects = new wxRect[1];
+ m_numRects = 1;
+ m_rects[0] = m_region.GetBox();
+ }
}
}
*/
void wxRegionIterator::operator ++ ()
{
- if (m_current < m_numRects)
- ++m_current;
+ if (m_current < m_numRects)
+ ++m_current;
}
/*!
*/
void wxRegionIterator::operator ++ (int)
{
- if (m_current < m_numRects)
- ++m_current;
+ if (m_current < m_numRects)
+ ++m_current;
}
-long wxRegionIterator::GetX() const
+wxCoord wxRegionIterator::GetX() const
{
- if (m_current < m_numRects)
- return m_rects[m_current].x;
- return 0;
+ if (m_current < m_numRects)
+ return m_rects[m_current].x;
+ return 0;
}
-long wxRegionIterator::GetY() const
+wxCoord wxRegionIterator::GetY() const
{
- if (m_current < m_numRects)
- return m_rects[m_current].y;
- return 0;
+ if (m_current < m_numRects)
+ return m_rects[m_current].y;
+ return 0;
}
-long wxRegionIterator::GetW() const
+wxCoord wxRegionIterator::GetW() const
{
- if (m_current < m_numRects)
- return m_rects[m_current].width ;
- return 0;
+ if (m_current < m_numRects)
+ return m_rects[m_current].width ;
+ return 0;
}
-long wxRegionIterator::GetH() const
+wxCoord wxRegionIterator::GetH() const
{
- if (m_current < m_numRects)
- return m_rects[m_current].height;
- return 0;
+ if (m_current < m_numRects)
+ return m_rects[m_current].height;
+ return 0;
}