+ slen = strlen(text);
+
+ if (m_font.Ok())
+ {
+ WXFontStructPtr pFontStruct = m_font.GetFontStruct(m_userScaleY*m_logicalScaleY, m_display);
+ int direction, descent;
+ XCharStruct overall_return;
+#if 0
+ if (use16)
+ (void)XTextExtents16((XFontStruct*) pFontStruct, (XChar2b *)(const char*) text, slen, &direction,
+ &ascent, &descent, &overall_return);
+ else
+#endif // 0
+ (void)XTextExtents((XFontStruct*) pFontStruct,
+ wxConstCast(text.c_str(), char),
+ slen, &direction,
+ &ascent, &descent, &overall_return);
+
+ cx = overall_return.width;
+ cy = ascent + descent;
+ }
+
+ // First draw a rectangle representing the text background, if a text
+ // background is specified
+ if (m_textBackgroundColour.Ok () && (m_backgroundMode != wxTRANSPARENT))
+ {
+ wxColour oldPenColour = m_currentColour;
+ m_currentColour = m_textBackgroundColour;
+ bool sameColour = (oldPenColour.Ok () && m_textBackgroundColour.Ok () &&
+ (oldPenColour.Red () == m_textBackgroundColour.Red ()) &&
+ (oldPenColour.Blue () == m_textBackgroundColour.Blue ()) &&
+ (oldPenColour.Green () == m_textBackgroundColour.Green ()));
+
+ // This separation of the big && test required for gcc2.7/HP UX 9.02
+ // or pixel value can be corrupted!
+ sameColour = (sameColour &&
+ (oldPenColour.GetPixel() == m_textBackgroundColour.GetPixel()));
+
+ if (!sameColour || !GET_OPTIMIZATION)
+ {
+ int pixel = m_textBackgroundColour.AllocColour(m_display);
+ m_currentColour = m_textBackgroundColour;
+
+ // Set the GC to the required colour
+ if (pixel > -1)
+ {
+ XSetForeground ((Display*) m_display, (GC) m_gc, pixel);
+ if (m_window && m_window->GetBackingPixmap())
+ XSetForeground ((Display*) m_display,(GC) m_gcBacking, pixel);
+ }
+ }
+ else
+ m_textBackgroundColour = oldPenColour ;
+
+ XFillRectangle ((Display*) m_display, (Pixmap) m_pixmap, (GC) m_gc, XLOG2DEV (x), YLOG2DEV (y), cx, cy);
+ if (m_window && m_window->GetBackingPixmap())
+ XFillRectangle ((Display*) m_display, (Pixmap) m_window->GetBackingPixmap(),(GC) m_gcBacking,
+ XLOG2DEV_2 (x), YLOG2DEV_2 (y), cx, cy);
+ }
+
+ // Now set the text foreground and draw the text
+ if (m_textForegroundColour.Ok ())
+ {
+ wxColour oldPenColour = m_currentColour;
+ m_currentColour = m_textForegroundColour;
+ bool sameColour = (oldPenColour.Ok () && m_currentColour.Ok () &&
+ (oldPenColour.Red () == m_currentColour.Red ()) &&
+ (oldPenColour.Blue () == m_currentColour.Blue ()) &&
+ (oldPenColour.Green () == m_currentColour.Green ()) &&
+ (oldPenColour.GetPixel() == m_currentColour.GetPixel()));
+
+ if (!sameColour || !GET_OPTIMIZATION)
+ {
+ int pixel = CalculatePixel(m_textForegroundColour,
+ m_currentColour, false);
+
+ // Set the GC to the required colour
+ if (pixel > -1)
+ {
+ XSetForeground ((Display*) m_display, (GC) m_gc, pixel);
+ if (m_window && m_window->GetBackingPixmap())
+ XSetForeground ((Display*) m_display,(GC) m_gcBacking, pixel);
+ }
+ }
+ else
+ m_textForegroundColour = oldPenColour;
+ }
+
+ // We need to add the ascent, not the whole height, since X draws at the
+ // point above the descender.
+#if 0
+ if (use16)
+ XDrawString16((Display*) m_display, (Pixmap) m_pixmap, (GC) m_gc, XLOG2DEV (x), YLOG2DEV (y) + ascent,
+ (XChar2b *)(char*) (const char*) text, slen);
+ else
+#endif // 0
+ XDrawString((Display*) m_display, (Pixmap) m_pixmap, (GC) m_gc, XLOG2DEV (x), YLOG2DEV (y) + ascent, text, slen);
+
+ if (m_window && m_window->GetBackingPixmap()) {
+#if 0
+ if (use16)
+ XDrawString16((Display*) m_display, (Pixmap) m_window->GetBackingPixmap(), (GC) m_gcBacking,
+ XLOG2DEV_2 (x), YLOG2DEV_2 (y) + ascent,
+ (XChar2b *)(char*) (const char*) text, slen);
+ else
+#endif // 0
+ XDrawString((Display*) m_display, (Pixmap) m_window->GetBackingPixmap(), (GC) m_gcBacking,
+ XLOG2DEV_2 (x), YLOG2DEV_2 (y) + ascent,
+ wxConstCast(text.c_str(), char), slen);
+ }
+
+ // restore fill style
+ XSetFillStyle ((Display*) m_display, (GC) m_gc, gcV.fill_style);
+ if (m_window && m_window->GetBackingPixmap())
+ XSetFillStyle ((Display*) m_display, (GC) m_gcBacking,
+ gcBackingV.fill_style);
+
+ wxCoord w, h;
+ GetTextExtent (text, &w, &h);
+ CalcBoundingBox (x + w, y + h);
+ CalcBoundingBox (x, y);
+}
+
+void wxWindowDC::DoDrawRotatedText( const wxString &text, wxCoord x, wxCoord y,
+ double angle )
+{
+ if (angle == 0.0)
+ {
+ DrawText(text, x, y);
+ return;
+ }
+
+ wxCHECK_RET( Ok(), "invalid dc" );
+
+ int oldBackgroundPixel = -1;
+ int oldForegroundPixel = -1;
+ int foregroundPixel = -1;
+ int backgroundPixel = -1;
+
+ if (m_textBackgroundColour.Ok())
+ {
+ oldBackgroundPixel = m_backgroundPixel;
+ backgroundPixel = m_textBackgroundColour.AllocColour(m_display);
+ }
+ if (m_textForegroundColour.Ok())
+ {
+ oldForegroundPixel = m_currentColour.GetPixel();
+
+ if( m_textForegroundColour.GetPixel() <= -1 )
+ CalculatePixel( m_textForegroundColour,
+ m_textForegroundColour, true);
+
+ foregroundPixel = m_textForegroundColour.GetPixel();
+ }
+
+ // Since X draws from the baseline of the text, must add the text height
+ int cx = 0;
+ int cy = 0;
+ int ascent = 0;
+ int slen = text.length();
+
+ if (m_font.Ok())
+ {
+ // Calculate text extent.
+ WXFontStructPtr pFontStruct =
+ m_font.GetFontStruct(m_userScaleY*m_logicalScaleY, m_display);
+ int direction, descent;
+ XCharStruct overall_return;
+#if 0
+ if (use16)
+ (void)XTextExtents16((XFontStruct*) pFontStruct,
+ (XChar2b *)(const char*) text,
+ slen, &direction,
+ &ascent, &descent, &overall_return);
+ else
+#endif // 0
+ (void)XTextExtents((XFontStruct*) pFontStruct,
+ wxConstCast(text.c_str(), char),
+ slen, &direction,
+ &ascent, &descent, &overall_return);
+
+ cx = overall_return.width;
+ cy = ascent + descent;