// Copyright: (C) 1999-1997, Guilhem Lavaux
// (C) 1999-2000, Guillermo Rodriguez Garcia
// (C) 2008 Vadim Zeitlin
-// RCS_ID: $Id$
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
m_oldflags(socket->GetFlags())
{
- wxASSERT_MSG( flag == wxSOCKET_WAITALL || flag == wxSOCKET_NOWAIT,
+ // We can be passed only wxSOCKET_WAITALL{_READ,_WRITE} or
+ // wxSOCKET_NOWAIT{_READ,_WRITE} normally.
+ wxASSERT_MSG( !(flag & wxSOCKET_WAITALL) || !(flag & wxSOCKET_NOWAIT),
"not a wait flag" );
// preserve wxSOCKET_BLOCK value when switching to wxSOCKET_WAITALL
{
wxSockAddressStorage from;
WX_SOCKLEN_T fromlen = sizeof(from);
- const SOCKET fd = accept(m_fd, &from.addr, &fromlen);
+ const wxSOCKET_T fd = accept(m_fd, &from.addr, &fromlen);
// accepting is similar to reading in the sense that it resets "ready for
// read" flag on the socket
m_writing =
m_closed = false;
m_lcount = 0;
+ m_lcount_read = 0;
+ m_lcount_write = 0;
m_timeout = 600;
m_beingDeleted = false;
Notify(false);
// Schedule this object for deletion instead of destroying it right now if
- // possible as we may have other events pending for it
- if ( wxTheApp )
+ // it can have other events pending for it and we have a way to do it.
+ //
+ // Notice that sockets used in other threads won't have any events for them
+ // and we shouldn't use delayed destruction mechanism for them as it's not
+ // MT-safe.
+ if ( wxIsMainThread() && wxTheApp )
{
wxTheApp->ScheduleForDestruction(this);
}
{
wxSocketReadGuard read(this);
- m_lcount = DoRead(buffer, nbytes);
+ m_lcount_read = DoRead(buffer, nbytes);
+ m_lcount = m_lcount_read;
return *this;
}
if ( m_impl->GetLastError() == wxSOCKET_WOULDBLOCK )
{
// if we don't want to wait, just return immediately
- if ( m_flags & wxSOCKET_NOWAIT )
+ if ( m_flags & wxSOCKET_NOWAIT_READ )
{
// this shouldn't be counted as an error in this case
SetError(wxSOCKET_NOERROR);
// we're not going to read anything else and so if we haven't read
// anything (or not everything in wxSOCKET_WAITALL case) already,
// signal an error
- if ( (m_flags & wxSOCKET_WAITALL) || !total )
+ if ( (m_flags & wxSOCKET_WAITALL_READ) || !total )
SetError(wxSOCKET_IOERR);
break;
}
// if we are happy to read something and not the entire nbytes bytes,
// then we're done
- if ( !(m_flags & wxSOCKET_WAITALL) )
+ if ( !(m_flags & wxSOCKET_WAITALL_READ) )
break;
nbytes -= ret;
wxSocketReadGuard read(this);
- wxSocketWaitModeChanger changeFlags(this, wxSOCKET_WAITALL);
+ wxSocketWaitModeChanger changeFlags(this, wxSOCKET_WAITALL_READ);
bool ok = false;
if ( DoRead(&msg, sizeof(msg)) == sizeof(msg) )
len2 = 0;
// Don't attempt to read if the msg was zero bytes long.
- m_lcount = len ? DoRead(buffer, len) : 0;
+ m_lcount_read = len ? DoRead(buffer, len) : 0;
+ m_lcount = m_lcount_read;
if ( len2 )
{
{
wxSocketWriteGuard write(this);
- m_lcount = DoWrite(buffer, nbytes);
+ m_lcount_write = DoWrite(buffer, nbytes);
+ m_lcount = m_lcount_write;
return *this;
}
{
if ( m_impl->m_stream && !m_connected )
{
- if ( (m_flags & wxSOCKET_WAITALL) || !total )
+ if ( (m_flags & wxSOCKET_WAITALL_WRITE) || !total )
SetError(wxSOCKET_IOERR);
break;
}
{
if ( m_impl->GetLastError() == wxSOCKET_WOULDBLOCK )
{
- if ( m_flags & wxSOCKET_NOWAIT )
+ if ( m_flags & wxSOCKET_NOWAIT_WRITE )
break;
if ( !DoWaitWithTimeout(wxSOCKET_OUTPUT_FLAG) )
total += ret;
- if ( !(m_flags & wxSOCKET_WAITALL) )
+ if ( !(m_flags & wxSOCKET_WAITALL_WRITE) )
break;
nbytes -= ret;
wxSocketWriteGuard write(this);
- wxSocketWaitModeChanger changeFlags(this, wxSOCKET_WAITALL);
+ wxSocketWaitModeChanger changeFlags(this, wxSOCKET_WAITALL_WRITE);
msg.sig[0] = (unsigned char) 0xad;
msg.sig[1] = (unsigned char) 0xde;
bool ok = false;
if ( DoWrite(&msg, sizeof(msg)) == sizeof(msg) )
{
- m_lcount = DoWrite(buffer, nbytes);
- if ( m_lcount == nbytes )
+ m_lcount_write = DoWrite(buffer, nbytes);
+ m_lcount = m_lcount_write;
+ if ( m_lcount_write == nbytes )
{
msg.sig[0] = (unsigned char) 0xed;
msg.sig[1] = (unsigned char) 0xfe;
return;
}
- // Notice that we need a cast as SOCKET is 64 bit under Win64 and that the
- // cast is safe because a SOCKET is a handle and so limited to 32 (or,
- // actually, even 24) bit values anyhow.
+ // Notice that we need a cast as wxSOCKET_T is 64 bit under Win64 and that
+ // the cast is safe because a wxSOCKET_T is a handle and so limited to 32
+ // (or, actually, even 24) bit values anyhow.
wxLogTrace( wxTRACE_Socket, wxT("wxSocketServer on fd %u"),
static_cast<unsigned>(m_impl->m_fd) );
}
return DoWait(seconds, milliseconds, wxSOCKET_CONNECTION_FLAG) == 1;
}
+wxSOCKET_T wxSocketBase::GetSocket() const
+{
+ wxASSERT_MSG( m_impl, wxS("Socket not initialised") );
+
+ return m_impl->m_fd;
+}
+
+
bool wxSocketBase::GetOption(int level, int optname, void *optval, int *optlen)
{
wxASSERT_MSG( m_impl, wxT("Socket not initialised") );