wxString buf;
if (event.ButtonDown())
buf.Printf(_T("Joystick (%d, %d) Fire!"), pt.x, pt.y);
wxString buf;
if (event.ButtonDown())
buf.Printf(_T("Joystick (%d, %d) Fire!"), pt.x, pt.y);
buf.Printf(_T("Joystick (%d, %d)"), pt.x, pt.y);
frame->SetStatusText(buf);
buf.Printf(_T("Joystick (%d, %d)"), pt.x, pt.y);
frame->SetStatusText(buf);