- virtual bool Read(wxString&, const char *, const char * = 0) const;
- virtual bool Read(long&, const char *, long = 0) const;
- virtual bool Write(const char *szKey, const char *szValue);
- virtual bool Write(const char *szKey, long Value);
- virtual bool Flush(bool /* bCurrentOnly = FALSE */ ) { return true; }
+ bool Read(const wxString& key, wxString *pStr) const;
+ bool Read(const wxString& key, wxString *pStr, const wxString& szDefault) const;
+ bool Read(const wxString& key, long *plResult) const;
+
+ // The following are necessary to satisfy the compiler
+ wxString Read(const wxString& key, const wxString& defVal) const
+ { return wxConfigBase::Read(key, defVal); }
+ bool Read(const wxString& key, long *pl, long defVal) const
+ { return wxConfigBase::Read(key, pl, defVal); }
+ bool Read(const wxString& key, int *pi, int defVal) const
+ { return wxConfigBase::Read(key, pi, defVal); }
+ bool Read(const wxString& key, int *pi) const
+ { return wxConfigBase::Read(key, pi); }
+ long Read(const wxString& key, long defVal) const
+ { return wxConfigBase::Read(key, defVal); }
+ bool Read(const wxString& key, double* val) const
+ { return wxConfigBase::Read(key, val); }
+ bool Read(const wxString& key, double* val, double defVal) const
+ { return wxConfigBase::Read(key, val, defVal); }
+
+ bool Write(const wxString& key, const wxString& szValue);
+ bool Write(const wxString& key, long lValue);
+
+ virtual bool Flush(bool /* bCurrentOnly = FALSE */ ) { return TRUE; }