#ifndef _WX_WINDOW_H_BASE_
#define _WX_WINDOW_H_BASE_
-#if defined(__GNUG__) && !defined(__APPLE__)
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "windowbase.h"
#endif
// pseudo ctor (can't be virtual, called from ctor)
bool CreateBase(wxWindowBase *parent,
- wxWindowID id,
+ wxWindowID winid,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
virtual ~wxWindowBase();
-#if wxUSE_WX_RESOURCES
- // these functions are implemented in resource.cpp and resourc2.cpp
- virtual bool LoadFromResource(wxWindow *parent,
- const wxString& resourceName,
- const wxResourceTable *table = (const wxResourceTable *) NULL);
- virtual wxControl *CreateItem(const wxItemResource* childResource,
- const wxItemResource* parentResource,
- const wxResourceTable *table = (const wxResourceTable *) NULL);
-#endif // wxUSE_WX_RESOURCES
-
// deleting the window
// -------------------
// window id uniquely identifies the window among its siblings unless
// it is -1 which means "don't care"
- void SetId( wxWindowID id ) { m_windowId = id; }
+ void SetId( wxWindowID winid ) { m_windowId = winid; }
wxWindowID GetId() const { return m_windowId; }
// generate a control id for the controls which were not given one by
static int NewControlId() { return --ms_lastControlId; }
// get the id of the control following the one with the given
// (autogenerated) id
- static int NextControlId(int id) { return id - 1; }
+ static int NextControlId(int winid) { return winid - 1; }
// get the id of the control preceding the one with the given
// (autogenerated) id
- static int PrevControlId(int id) { return id + 1; }
+ static int PrevControlId(int winid) { return winid + 1; }
// moving/resizing
// ---------------
return wxPoint(w, h);
}
+ void SetPosition( const wxPoint& pt ) { Move( pt ) ; }
+
void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
wxSize GetSize() const
{
const wxWindowList& GetChildren() const { return m_children; }
wxWindowList& GetChildren() { return m_children; }
+ // needed just for extended runtime
+ const wxWindowList& GetWindowChildren() const { return GetChildren() ; }
+
// get the parent or the parent of the parent
wxWindow *GetParent() const { return m_parent; }
inline wxWindow *GetGrandParent() const;
// find window among the descendants of this one either by id or by
// name (return NULL if not found)
- wxWindow *FindWindow( long id );
+ wxWindow *FindWindow( long winid );
wxWindow *FindWindow( const wxString& name );
// Find a window among any window (all return NULL if not found)
- static wxWindow *FindWindowById( long id, const wxWindow *parent = NULL );
+ static wxWindow *FindWindowById( long winid, const wxWindow *parent = NULL );
static wxWindow *FindWindowByName( const wxString& name,
const wxWindow *parent = NULL );
static wxWindow *FindWindowByLabel( const wxString& label,
{ m_acceleratorTable = accel; }
wxAcceleratorTable *GetAcceleratorTable()
{ return &m_acceleratorTable; }
+
#endif // wxUSE_ACCEL
+#if wxUSE_HOTKEY
+ // hot keys (system wide accelerators)
+ // -----------------------------------
+
+ virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
+ virtual bool UnregisterHotKey(int hotkeyId);
+#endif // wxUSE_HOTKEY
+
+
// dialog units translations
// -------------------------
// repaint all invalid areas of the window immediately
virtual void Update() { }
- // clear the window entirely
- virtual void Clear() = 0;
+ // clear the window background
+ virtual void ClearBackground();
// freeze the window: don't redraw it until it is thawed
virtual void Freeze() { }
// misc
// ----
- // get the window border style: uses the current style and falls back to
- // the default style for this class otherwise (see GetDefaultBorder())
- wxBorder GetBorder() const;
+ // get the window border style from the given flags: this is different from
+ // simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to
+ // translate wxBORDER_DEFAULT to something reasonable
+ wxBorder GetBorder(long flags) const;
+
+ // get border for the flags of this window
+ wxBorder GetBorder() const { return GetBorder(GetWindowStyleFlag()); }
+
+ // send wxUpdateUIEvents to this window, and children if recurse is TRUE
+ virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
- void UpdateWindowUI();
+ // do the window-specific processing after processing the update event
+ virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
#if wxUSE_MENUS
bool PopupMenu( wxMenu *menu, const wxPoint& pos )
void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
// get the associated tooltip or NULL if none
wxToolTip* GetToolTip() const { return m_tooltip; }
+ wxString GetToolTipText() const ;
#endif // wxUSE_TOOLTIPS
// drag and drop
wxSizer *GetSizer() const { return m_windowSizer; }
// Track if this window is a member of a sizer
- void SetContainingSizer(wxSizer* sizer) { m_containingSizer = sizer; }
+ void SetContainingSizer(wxSizer* sizer)
+ {
+ // adding a window to a sizer twice is going to result in fatal and
+ // hard to debug problems later because when deleting the second
+ // associated wxSizerItem we're going to dereference a dangling
+ // pointer; so try to detect this as early as possible
+ wxASSERT_MSG( !sizer || m_containingSizer != sizer,
+ _T("Adding a window to the same sizer twice?") );
+
+ m_containingSizer = sizer;
+ }
wxSizer *GetContainingSizer() const { return m_containingSizer; }
// accessibility
wxAccessible* GetOrCreateAccessible() ;
#endif
- // backward compatibility
- // ----------------------
-#if WXWIN_COMPATIBILITY
- bool Enabled() const { return IsEnabled(); }
-
- void SetButtonFont(const wxFont& font) { SetFont(font); }
- void SetLabelFont(const wxFont& font) { SetFont(font); }
- wxFont& GetLabelFont() { return GetFont(); };
- wxFont& GetButtonFont() { return GetFont(); };
-#endif // WXWIN_COMPATIBILITY
-
// implementation
// --------------
void OnHelp(wxHelpEvent& event);
#endif // wxUSE_HELP
- // get the haqndle of the window for the underlying window system: this
+ // virtual function for implementing internal idle
+ // behaviour
+ virtual void OnInternalIdle() {}
+
+ // call internal idle recursively
+// void ProcessInternalIdle() ;
+
+ // get the handle of the window for the underlying window system: this
// is only used for wxWin itself or for user code which wants to call
// platform-specific APIs
virtual WXWidget GetHandle() const = 0;
#endif // wxUSE_PALETTE
protected:
+ // event handling specific to wxWindow
+ virtual bool TryValidator(wxEvent& event);
+ virtual bool TryParent(wxEvent& event);
+
+
#if wxUSE_CONSTRAINTS
// satisfy the constraints for the windows but don't set the window sizes
void SatisfyConstraints();
#endif // wxUSE_CONSTRAINTS
+ // Send the wxWindowDestroyEvent
+ void SendDestroyEvent();
+
// the window id - a number which uniquely identifies a window among
// its siblings unless it is -1
wxWindowID m_windowId;
#else // !wxUniv
#define wxWindowMSW wxWindow
#define sm_classwxWindowMSW sm_classwxWindow
+ #define sm_constructorPropertiesCountwxWindowMSW sm_constructorPropertiesCountwxWindow
+ #define sm_constructorPropertieswxWindowMSW sm_constructorPropertieswxWindow
+ #define sm_constructorwxWindowMSW sm_constructorwxWindow
#endif // wxUniv/!wxUniv
#include "wx/msw/window.h"
#elif defined(__WXMOTIF__)
#define sm_classwxWindowMac sm_classwxWindow
#endif // wxUniv
#include "wx/mac/window.h"
+#elif defined(__WXCOCOA__)
+ #ifdef __WXUNIVERSAL__
+ #define wxWindowNative wxWindowCocoa
+ #else // !wxUniv
+ #define wxWindowCocoa wxWindow
+ #define sm_classwxWindowCocoa sm_classwxWindow
+ #endif // wxUniv
+ #include "wx/cocoa/window.h"
#elif defined(__WXPM__)
#ifdef __WXUNIVERSAL__
#define wxWindowNative wxWindowOS2
class WXDLLEXPORT wxWindowAccessible: public wxAccessible
{
public:
- wxWindowAccessible(wxWindow* win): wxAccessible(win) {}
+ wxWindowAccessible(wxWindow* win): wxAccessible(win) { if (win) win->SetAccessible(this); }
virtual ~wxWindowAccessible() {};
// Overridables
virtual wxAccStatus GetName(int childId, wxString* name);
// Gets the number of children.
- virtual wxAccStatus GetChildCount(int* childId);
+ virtual wxAccStatus GetChildCount(int* childCount);
// Gets the specified child (starting from 1).
// If *child is NULL and return value is wxACC_OK,