#include "wx/gdicmn.h"
#include "wx/palette.h"
-class WXDLLEXPORT wxDC;
-class WXDLLEXPORT wxControl;
-class WXDLLEXPORT wxBitmap;
-class WXDLLEXPORT wxBitmapHandler;
-class WXDLLEXPORT wxIcon;
-class WXDLLEXPORT wxMask;
-class WXDLLEXPORT wxCursor;
-class WXDLLEXPORT wxControl;
-class WXDLLEXPORT wxImage;
+class WXDLLIMPEXP_FWD_CORE wxDC;
+class WXDLLIMPEXP_FWD_CORE wxControl;
+class WXDLLIMPEXP_FWD_CORE wxBitmap;
+class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
+class WXDLLIMPEXP_FWD_CORE wxIcon;
+class WXDLLIMPEXP_FWD_CORE wxMask;
+class WXDLLIMPEXP_FWD_CORE wxCursor;
+class WXDLLIMPEXP_FWD_CORE wxControl;
+class WXDLLIMPEXP_FWD_CORE wxImage;
// ----------------------------------------------------------------------------
// Bitmap data
bool CreateFromImage(const wxImage& image, int depth);
- // ref counting code
- virtual wxObjectRefData *CreateRefData() const;
- virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
+ virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
private:
bool CopyFromIconOrCursor(const wxGDIImage& rIcon);
private:
inline virtual bool Load( wxGDIImage* WXUNUSED(pImage)
,const wxString& WXUNUSED(rName)
- ,HPS WXUNUSED(hPs)
+ ,WXHANDLE WXUNUSED(hPs)
,long WXUNUSED(lFlags)
,int WXUNUSED(nDesiredWidth)
,int WXUNUSED(nDesiredHeight)