#ifndef _WX_BUTTON_H_
#define _WX_BUTTON_H_
-#ifdef __GNUG__
-#pragma interface "button.h"
-#endif
-
-#include "wx/control.h"
-
-WXDLLEXPORT_DATA(extern const char*) wxButtonNameStr;
-
// Pushbutton
-class WXDLLEXPORT wxButton: public wxControl
+class WXDLLEXPORT wxButton: public wxButtonBase
{
DECLARE_DYNAMIC_CLASS(wxButton)
wxButton() { }
wxButton(wxWindow *parent,
wxWindowID id,
- const wxString& label,
+ const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxValidator& validator = wxDefaultValidator,
Create(parent, id, label, pos, size, style, validator, name);
}
- bool Create(wxWindow *parent, wxWindowID id, const wxString& label,
+ bool Create(wxWindow *parent, wxWindowID id,
+ const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxValidator& validator = wxDefaultValidator,
// Implementation
private:
virtual wxSize DoGetBestSize() const;
+ virtual wxSize GetMinSize() const;
+ wxSize OldGetBestSize() const;
+ wxSize OldGetMinSize() const;
void SetDefaultShadowThicknessAndResize();
};