+The first two versions modify the rectangle in place, the last one returns a
+new rectangle leaving this one unchanged.
+
+\wxheading{See also}
+
+\helpref{Deflate}{wxrectdeflate}
+
+\membersection{wxRect:Inside}\label{wxrectinside}
+
+\constfunc{bool}{Inside}{\param{int }{x}, \param{int }{y}}
+
+\constfunc{bool}{Inside}{\param{const wxPoint\& }{pt}}
+
+Returns {\tt true} if the given point is inside the rectangle (or on its
+boundary) and {\tt false} otherwise.
+
+\membersection{wxRect:Intersects}\label{wxrectintersects}
+
+\constfunc{bool}{Intersects}{\param{const wxRect\& }{rect}}
+
+Returns {\tt true} if this rectangle has a non empty intersection with the
+rectangle {\it rect} and {\tt false} otherwise.
+
+\membersection{wxRect::Offset}\label{wxrectoffset}
+
+\func{void}{Offset}{\param{wxCoord }{dx}, \param{wxCoord }{dy}}
+
+\func{void}{Offset}{\param{const wxPoint\& }{pt}}
+
+Moves the rectangle by the specified offset. If {\it dx} is positive, the
+rectangle is moved to the right, if {\it dy} is positive, it is moved to the
+bottom, otherwise it is moved to the left or top respectively.
+