#include "wx/gdicmn.h" // for wxBitmapType
#include "wx/colour.h"
-class WXDLLEXPORT wxBitmap;
-class WXDLLEXPORT wxBitmapHandler;
-class WXDLLEXPORT wxIcon;
-class WXDLLEXPORT wxImage;
-class WXDLLEXPORT wxMask;
-class WXDLLEXPORT wxPalette;
+class WXDLLIMPEXP_FWD_CORE wxBitmap;
+class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
+class WXDLLIMPEXP_FWD_CORE wxIcon;
+class WXDLLIMPEXP_FWD_CORE wxImage;
+class WXDLLIMPEXP_FWD_CORE wxMask;
+class WXDLLIMPEXP_FWD_CORE wxPalette;
// ----------------------------------------------------------------------------
// wxVariant support
wxBitmap(const char* const* bits);
wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM);
wxBitmap(const wxImage& image, int depth = -1);
- bool operator == (const wxBitmap& bmp) const;
- bool operator != (const wxBitmap& bmp) const;
bool Create(int width, int height, int depth = -1);
static void InitStandardHandlers();
*/
- virtual bool Ok() const = 0;
-
virtual int GetHeight() const = 0;
virtual int GetWidth() const = 0;
virtual int GetDepth() const = 0;
+#if wxUSE_IMAGE
virtual wxImage ConvertToImage() const = 0;
+#endif // wxUSE_IMAGE
virtual wxMask *GetMask() const = 0;
virtual void SetMask(wxMask *mask) = 0;