private:
void OnPaint(wxPaintEvent& event);
+ void Spin(float xSpin, float ySpin);
void OnKeyDown(wxKeyEvent& event);
+ void OnSpinTimer(wxTimerEvent& WXUNUSED(event));
// angles of rotation around x- and y- axis
float m_xangle,
m_yangle;
+ wxTimer m_spinTimer;
+
DECLARE_EVENT_TABLE()
};