#include "../../sample.xpm"
#endif
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+// control ids
+enum
+{
+ SpinTimer = wxID_HIGHEST + 1
+};
+
// ----------------------------------------------------------------------------
// helper functions
// ----------------------------------------------------------------------------
// so check that we get a different error than the last time
if ( err == errLast )
{
- wxLogError(_T("OpenGL error state couldn't be reset."));
+ wxLogError(wxT("OpenGL error state couldn't be reset."));
return;
}
errLast = err;
- wxLogError(_T("OpenGL error %d"), err);
+ wxLogError(wxT("OpenGL error %d"), err);
}
}
// function to draw the texture for cube faces
static wxImage DrawDice(int size, unsigned num)
{
- wxASSERT_MSG( num >= 1 && num <= 6, _T("invalid dice index") );
+ wxASSERT_MSG( num >= 1 && num <= 6, wxT("invalid dice index") );
const int dot = size/16; // radius of a single dot
const int gap = 5*size/32; // gap between dots
const wxImage img(DrawDice(256, i + 1));
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img.GetWidth(), img.GetHeight(),
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img.GetWidth(), img.GetHeight(),
0, GL_RGB, GL_UNSIGNED_BYTE, img.GetData());
}
BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
EVT_PAINT(TestGLCanvas::OnPaint)
EVT_KEY_DOWN(TestGLCanvas::OnKeyDown)
+ EVT_TIMER(SpinTimer, TestGLCanvas::OnSpinTimer)
END_EVENT_TABLE()
TestGLCanvas::TestGLCanvas(wxWindow *parent)
// viewport settings.
: wxGLCanvas(parent, wxID_ANY, NULL /* attribs */,
wxDefaultPosition, wxDefaultSize,
- wxFULL_REPAINT_ON_RESIZE)
+ wxFULL_REPAINT_ON_RESIZE),
+ m_xangle(30.0),
+ m_yangle(30.0),
+ m_spinTimer(this,SpinTimer)
{
- m_xangle =
- m_yangle = 30;
}
void TestGLCanvas::OnPaint(wxPaintEvent& WXUNUSED(event))
SwapBuffers();
}
-void TestGLCanvas::OnKeyDown( wxKeyEvent& event )
+void TestGLCanvas::Spin(float xSpin, float ySpin)
{
- float *p = NULL;
+ m_xangle += xSpin;
+ m_yangle += ySpin;
- bool inverse = false;
+ Refresh(false);
+}
+
+void TestGLCanvas::OnKeyDown(wxKeyEvent& event)
+{
+ float angle = 5.0;
switch ( event.GetKeyCode() )
{
case WXK_RIGHT:
- inverse = true;
- // fall through
+ Spin( 0.0, -angle );
+ break;
case WXK_LEFT:
- // rotate around Y axis
- p = &m_yangle;
+ Spin( 0.0, angle );
break;
case WXK_DOWN:
- inverse = true;
- // fall through
+ Spin( -angle, 0.0 );
+ break;
case WXK_UP:
- // rotate around X axis
- p = &m_xangle;
+ Spin( angle, 0.0 );
+ break;
+
+ case WXK_SPACE:
+ if ( m_spinTimer.IsRunning() )
+ m_spinTimer.Stop();
+ else
+ m_spinTimer.Start( 25 );
break;
default:
event.Skip();
return;
}
+}
- float angle = 5;
- if ( inverse )
- angle = -angle;
-
- *p += angle;
-
- Refresh(false);
+void TestGLCanvas::OnSpinTimer(wxTimerEvent& WXUNUSED(event))
+{
+ Spin(0.0, 4.0);
}
END_EVENT_TABLE()
MyFrame::MyFrame()
- : wxFrame(NULL, wxID_ANY, _T("wxWidgets OpenGL Cube Sample"))
+ : wxFrame(NULL, wxID_ANY, wxT("wxWidgets OpenGL Cube Sample"))
{
new TestGLCanvas(this);
menu->AppendSeparator();
menu->Append(wxID_CLOSE);
wxMenuBar *menuBar = new wxMenuBar;
- menuBar->Append(menu, _T("&Cube"));
+ menuBar->Append(menu, wxT("&Cube"));
SetMenuBar(menuBar);