* orientation and size.
*/
-class wxQueryLayoutInfoEvent: public wxEvent
+class WXDLLEXPORT wxQueryLayoutInfoEvent: public wxEvent
{
DECLARE_DYNAMIC_CLASS(wxQueryLayoutInfoEvent)
public:
* This event is used to take a bite out of the available client area.
*/
-class wxCalculateLayoutEvent: public wxEvent
+class WXDLLEXPORT wxCalculateLayoutEvent: public wxEvent
{
DECLARE_DYNAMIC_CLASS(wxCalculateLayoutEvent)
public:
// This is window that can remember alignment/orientation, does its own layout,
// and can provide sashes too. Useful for implementing docked windows with sashes in
// an IDE-style interface.
-class wxSashLayoutWindow: public wxSashWindow
+class WXDLLEXPORT wxSashLayoutWindow: public wxSashWindow
{
DECLARE_CLASS(wxSashLayoutWindow)
public:
class WXDLLEXPORT wxFrame;
// This class implements the layout algorithm
-class wxLayoutAlgorithm: public wxObject
+class WXDLLEXPORT wxLayoutAlgorithm: public wxObject
{
public:
wxLayoutAlgorithm() {}
// The MDI client window is sized to whatever's left over.
bool LayoutMDIFrame(wxMDIParentFrame* frame, wxRect* rect = (wxRect*) NULL);
- // mainWindow is sized to whatever's left over.
- bool LayoutFrame(wxFrame* frame, wxWindow* mainWindow = (wxWindow*) NULL);
+ // mainWindow is sized to whatever's left over. This function for backward
+ // compatibility; use LayoutWindow.
+ bool LayoutFrame(wxFrame* frame, wxWindow* mainWindow = (wxWindow*) NULL)
+ {
+ return LayoutWindow(frame, mainWindow);
+ }
+
+ // mainWindow is sized to whatever's left over. This function for backward
+ bool LayoutWindow(wxWindow* frame, wxWindow* mainWindow = (wxWindow*) NULL);
};
#endif