entries[0].Set(wxACCEL_CTRL, (int) 'N', ID_NEW_WINDOW);
entries[1].Set(wxACCEL_CTRL, (int) 'X', wxID_EXIT);
entries[2].Set(wxACCEL_SHIFT, (int) 'A', ID_ABOUT);
- entries[3].Set(wxACCEL_NONE, WXK_DELETE, wxID_CUT);
+ entries[3].Set(wxACCEL_NORMAL, WXK_DELETE, wxID_CUT);
wxAcceleratorTable accel(4, entries);
frame->SetAcceleratorTable(accel);
\end{verbatim}
An accelerator takes precedence over normal processing and can be a convenient way to program some event handling.
For example, you can use an accelerator table to enable a dialog with a multi-line text control to
-accept CTRL-Enter as meaning 'OK' (but not in GTK at present).
+accept CTRL-Enter as meaning `OK' (but not in GTK at present).
\wxheading{See also}
wxAcceleratorEntry objects, or 3-tuples consisting of flags, keyCode,
and cmd values like you would construct wxAcceleratorEntry objects with.}
+\perlnote{The wxPerl constructor accepts a list of either
+ Wx::AcceleratorEntry objects or references to 3-element arrays
+ ( flags, keyCode, cmd ), like the parameters of Wx::AcceleratorEntry::new.}
+
\membersection{wxAcceleratorTable::\destruct{wxAcceleratorTable}}
\func{}{\destruct{wxAcceleratorTable}}{\void}
\wxheading{Return value}
-Returns 'this' object.
+Returns reference to this object.
\membersection{wxAcceleratorTable::operator $==$}
\wxheading{Parameters}
-\docparam{accel}{Accelerator table to compare with 'this'}
+\docparam{accel}{Accelerator table to compare with}
\wxheading{Return value}
\wxheading{Parameters}
-\docparam{accel}{Accelerator table to compare with 'this'}
+\docparam{accel}{Accelerator table to compare with}
\wxheading{Return value}