-inline void wxTransform2D::Transform( wxRect2DInt* r ) const
- { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom(); Transform( &a ); Transform( &b ); *r = wxRect2DInt( a , b ); }
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-inline wxPoint2DInt wxTransform2D::Transform( const wxPoint2DInt &pt ) const
- { wxPoint2DInt res = pt; Transform( &res ); return res; }
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-inline wxRect2DInt wxTransform2D::Transform( const wxRect2DInt &r ) const
- { wxRect2DInt res = r; Transform( &res ); return res; }
-
-inline void wxTransform2D::InverseTransform( wxRect2DInt* r ) const
- { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom(); InverseTransform( &a ); InverseTransform( &b ); *r = wxRect2DInt( a , b ); }
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-inline wxPoint2DInt wxTransform2D::InverseTransform( const wxPoint2DInt &pt ) const
- { wxPoint2DInt res = pt; InverseTransform( &res ); return res; }
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-inline wxRect2DInt wxTransform2D::InverseTransform( const wxRect2DInt &r ) const
- { wxRect2DInt res = r; InverseTransform( &res ); return res; }
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