#ifndef __FILESYS_H__
#define __FILESYS_H__
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma interface "filesys.h"
-#endif
-
-#include "wx/setup.h"
+#include "wx/defs.h"
#if !wxUSE_STREAMS
#error You cannot compile virtual file systems without wxUSE_STREAMS
)
{
m_Stream = stream;
+ m_destroy = true;
m_Location = loc;
m_MimeType = mimetype; m_MimeType.MakeLower();
m_Anchor = anchor;
#endif // wxUSE_DATETIME
}
- virtual ~wxFSFile() { if (m_Stream) delete m_Stream; }
+ virtual ~wxFSFile() { if (m_Stream && m_destroy) delete m_Stream; }
// returns stream. This doesn't _create_ stream, it only returns
// pointer to it.
wxInputStream *GetStream() const {return m_Stream;}
+ // gives away the ownership of stream
+ void DetachStream() { m_destroy = false; }
+
// returns file's mime type
const wxString& GetMimeType() const {return m_MimeType;}
private:
wxInputStream *m_Stream;
+ bool m_destroy;
wxString m_Location;
wxString m_MimeType;
wxString m_Anchor;
public:
wxFileSystemHandler() : wxObject() {}
- // returns TRUE if this handler is able to open given location
+ // returns true if this handler is able to open given location
virtual bool CanOpen(const wxString& location) = 0;
// opens given file and returns pointer to input stream.
// sets the current location. Every call to OpenFile is
// relative to this location.
// NOTE !!
- // unless is_dir = TRUE 'location' is *not* the directory but
+ // unless is_dir = true 'location' is *not* the directory but
// file contained in this directory
// (so ChangePathTo("dir/subdir/xh.htm") sets m_Path to "dir/subdir/")
- void ChangePathTo(const wxString& location, bool is_dir = FALSE);
+ void ChangePathTo(const wxString& location, bool is_dir = false);
wxString GetPath() const {return m_Path;}
wxString FindFirst(const wxString& spec, int flags = 0);
wxString FindNext();
+ // find a file in a list of directories, returns false if not found
+ bool FindFileInPath(wxString *pStr, const wxChar *path, const wxChar *file);
+
// Adds FS handler.
- // In fact, this class is only front-end to the FS hanlers :-)
+ // In fact, this class is only front-end to the FS handlers :-)
static void AddHandler(wxFileSystemHandler *handler);
+ // Removes FS handler
+ static wxFileSystemHandler* RemoveHandler(wxFileSystemHandler *handler);
+
+
+ // Returns true if there is a handler which can open the given location.
+ static bool HasHandlerForPath(const wxString& location);
+
// remove all items from the m_Handlers list
static void CleanUpHandlers();