// Name: sizer.h
// Purpose: provide wxSizer class for layout
// Author: Robert Roebling and Robin Dunn
-// Modified by: Ron Lee
+// Modified by: Ron Lee, Vadim Zeitlin (wxSizerFlags)
// Created:
// RCS-ID: $Id$
// Copyright: (c) Robin Dunn, Robert Roebling
#include "wx/defs.h"
+#include "wx/button.h"
#include "wx/window.h"
#include "wx/frame.h"
#include "wx/dialog.h"
+#include "wx/bookctrl.h"
//---------------------------------------------------------------------------
// classes
class WXDLLEXPORT wxSizer;
class WXDLLEXPORT wxBoxSizer;
-//---------------------------------------------------------------------------
-// wxSizerItem
-//---------------------------------------------------------------------------
-class WXDLLEXPORT wxSizerItem: public wxObject
+// ----------------------------------------------------------------------------
+// wxSizerFlags: flags used for an item in the sizer
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxSizerFlags
{
public:
- // spacer
- wxSizerItem( int width,
- int height,
- int proportion,
- int flag,
- int border,
- wxObject* userData);
+ // construct the flags object initialized with the given proportion (0 by
+ // default)
+ wxSizerFlags(int proportion = 0) : m_proportion(proportion)
+ {
+ m_flags = 0;
+ m_borderInPixels = 0;
+ }
+
+ // setters for all sizer flags, they all return the object itself so that
+ // calls to them can be chained
+
+ wxSizerFlags& Proportion(int proportion)
+ {
+ m_proportion = proportion;
+ return *this;
+ }
+
+ wxSizerFlags& Align(int alignment) // combination of wxAlignment values
+ {
+ m_flags &= wxALL;
+ m_flags |= alignment;
+
+ return *this;
+ }
+
+ // some shortcuts for Align()
+ wxSizerFlags& Expand() { return Align(wxEXPAND); }
+ wxSizerFlags& Centre() { return Align(wxCENTRE); }
+ wxSizerFlags& Center() { return Centre(); }
+ wxSizerFlags& Left() { return Align(wxALIGN_LEFT); }
+ wxSizerFlags& Right() { return Align(wxALIGN_RIGHT); }
+
+
+ wxSizerFlags& Border(int direction, int borderInPixels)
+ {
+ m_flags &= ~wxALL;
+ m_flags |= direction;
+
+ m_borderInPixels = borderInPixels;
+
+ return *this;
+ }
+
+ wxSizerFlags& Border(int direction = wxALL)
+ {
+ // FIXME: default border size shouldn't be hardcoded
+ return Border(direction, 5);
+ }
+
+
+ // accessors for wxSizer only
+ int GetProportion() const { return m_proportion; }
+ int GetFlags() const { return m_flags; }
+ int GetBorderInPixels() const { return m_borderInPixels; }
+
+private:
+ int m_proportion;
+ int m_flags;
+ int m_borderInPixels;
+};
+
+
+// ----------------------------------------------------------------------------
+// wxSizerSpacer: used by wxSizerItem to represent a spacer
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxSizerSpacer
+{
+public:
+ wxSizerSpacer(const wxSize& size) : m_size(size), m_isShown(true) { }
+
+ void SetSize(const wxSize& size) { m_size = size; }
+ const wxSize& GetSize() const { return m_size; }
+ void Show(bool show) { m_isShown = show; }
+ bool IsShown() const { return m_isShown; }
+
+private:
+ // the size, in pixel
+ wxSize m_size;
+
+ // is the spacer currently shown?
+ bool m_isShown;
+};
+
+// ----------------------------------------------------------------------------
+// wxSizerItem
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxSizerItem : public wxObject
+{
+public:
// window
wxSizerItem( wxWindow *window,
int proportion,
int border,
wxObject* userData );
+ // window with flags
+ wxSizerItem(wxWindow *window, const wxSizerFlags& flags)
+ {
+ Init(flags);
+
+ SetWindow(window);
+ }
+
// subsizer
wxSizerItem( wxSizer *sizer,
int proportion,
int border,
wxObject* userData );
+ // sizer with flags
+ wxSizerItem(wxSizer *sizer, const wxSizerFlags& flags)
+ {
+ Init(flags);
+
+ SetSizer(sizer);
+ }
+
+ // spacer
+ wxSizerItem( int width,
+ int height,
+ int proportion,
+ int flag,
+ int border,
+ wxObject* userData);
+
+ // spacer with flags
+ wxSizerItem(int width, int height, const wxSizerFlags& flags)
+ {
+ Init(flags);
+
+ SetSpacer(width, height);
+ }
+
wxSizerItem();
virtual ~wxSizerItem();
virtual void DeleteWindows();
// Enable deleting the SizerItem without destroying the contained sizer.
- void DetachSizer()
- { m_sizer = 0; }
+ void DetachSizer() { m_sizer = NULL; }
virtual wxSize GetSize() const;
virtual wxSize CalcMin();
wxSize GetMinSizeWithBorder() const;
void SetMinSize(const wxSize& size)
- {
- if (IsWindow()) m_window->SetMinSize(size);
- m_minSize = size;
- }
+ {
+ if ( IsWindow() )
+ m_window->SetMinSize(size);
+ m_minSize = size;
+ }
void SetMinSize( int x, int y )
- { SetMinSize(wxSize(x, y)); }
+ { SetMinSize(wxSize(x, y)); }
void SetInitSize( int x, int y )
{ SetMinSize(wxSize(x, y)); }
- void SetRatio( int width, int height )
- // if either of dimensions is zero, ratio is assumed to be 1
- // to avoid "divide by zero" errors
+ // if either of dimensions is zero, ratio is assumed to be 1
+ // to avoid "divide by zero" errors
+ void SetRatio(int width, int height)
{ m_ratio = (width && height) ? ((float) width / (float) height) : 1; }
- void SetRatio( wxSize size )
- { m_ratio = (size.x && size.y) ? ((float) size.x / (float) size.y) : 1; }
- void SetRatio( float ratio )
+ void SetRatio(const wxSize& size)
+ { SetRatio(size.x, size.y); }
+ void SetRatio(float ratio)
{ m_ratio = ratio; }
float GetRatio() const
{ return m_ratio; }
- bool IsWindow() const;
- bool IsSizer() const;
- bool IsSpacer() const;
+ virtual wxRect GetRect() { return m_rect; }
+
+ bool IsWindow() const { return m_kind == Item_Window; }
+ bool IsSizer() const { return m_kind == Item_Sizer; }
+ bool IsSpacer() const { return m_kind == Item_Spacer; }
// Deprecated in 2.6, use {G,S}etProportion instead.
wxDEPRECATED( void SetOption( int option ) );
{ return m_border; }
wxWindow *GetWindow() const
- { return m_window; }
- void SetWindow( wxWindow *window )
- { m_window = window; m_minSize = window->GetSize(); }
+ { return m_kind == Item_Window ? m_window : NULL; }
wxSizer *GetSizer() const
- { return m_sizer; }
- void SetSizer( wxSizer *sizer )
- { m_sizer = sizer; }
- const wxSize &GetSpacer() const
- { return m_size; }
- void SetSpacer( const wxSize &size )
- { m_size = size; m_minSize = size; }
+ { return m_kind == Item_Sizer ? m_sizer : NULL; }
+ wxSize GetSpacer() const;
- void Show ( bool show );
- bool IsShown() const
- { return m_show; }
+ void Show(bool show);
+ bool IsShown() const;
wxObject* GetUserData() const
{ return m_userData; }
wxPoint GetPosition() const
{ return m_pos; }
+
+ // these functions do not free old sizer/spacer
+ void SetWindow(wxWindow *window);
+ void SetSizer(wxSizer *sizer);
+ void SetSpacer(const wxSize& size);
+ void SetSpacer(int width, int height) { SetSpacer(wxSize(width, height)); }
+
protected:
- wxWindow *m_window;
- wxSizer *m_sizer;
- wxSize m_size;
+ // common part of several ctors
+ void Init() { m_userData = NULL; }
+
+ // common part of ctors taking wxSizerFlags
+ void Init(const wxSizerFlags& flags);
+
+ enum
+ {
+ Item_None,
+ Item_Window,
+ Item_Sizer,
+ Item_Spacer,
+ Item_Max
+ } m_kind;
+ union
+ {
+ wxWindow *m_window;
+ wxSizer *m_sizer;
+ wxSizerSpacer *m_spacer;
+ };
+
wxPoint m_pos;
wxSize m_minSize;
int m_proportion;
int m_border;
int m_flag;
- // If true, then this item is considered in the layout
- // calculation. Otherwise, it is skipped over.
- bool m_show;
+ // on screen rectangle of this item (not including borders)
+ wxRect m_rect;
// Aspect ratio can always be calculated from m_size,
// but this would cause precision loss when the window
wxSizer();
~wxSizer();
- /* These should be called Append() really. */
- virtual void Add( wxWindow *window,
- int proportion = 0,
- int flag = 0,
- int border = 0,
- wxObject* userData = NULL );
- virtual void Add( wxSizer *sizer,
- int proportion = 0,
- int flag = 0,
- int border = 0,
- wxObject* userData = NULL );
- virtual void Add( int width,
- int height,
- int proportion = 0,
- int flag = 0,
- int border = 0,
- wxObject* userData = NULL );
- virtual void Add( wxSizerItem *item );
-
- virtual void Insert( size_t index,
- wxWindow *window,
- int proportion = 0,
- int flag = 0,
- int border = 0,
- wxObject* userData = NULL );
- virtual void Insert( size_t index,
- wxSizer *sizer,
- int proportion = 0,
- int flag = 0,
- int border = 0,
- wxObject* userData = NULL );
- virtual void Insert( size_t index,
- int width,
- int height,
- int proportion = 0,
- int flag = 0,
- int border = 0,
- wxObject* userData = NULL );
- virtual void Insert( size_t index,
- wxSizerItem *item );
-
- virtual void Prepend( wxWindow *window,
- int proportion = 0,
- int flag = 0,
- int border = 0,
- wxObject* userData = NULL );
- virtual void Prepend( wxSizer *sizer,
- int proportion = 0,
- int flag = 0,
- int border = 0,
- wxObject* userData = NULL );
- virtual void Prepend( int width,
- int height,
- int proportion = 0,
- int flag = 0,
- int border = 0,
- wxObject* userData = NULL );
- virtual void Prepend( wxSizerItem *item );
+ // methods for adding elements to the sizer: there are Add/Insert/Prepend
+ // overloads for each of window/sizer/spacer/wxSizerItem
+ inline wxSizerItem* Add( wxWindow *window,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ inline wxSizerItem* Add( wxSizer *sizer,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ inline wxSizerItem* Add( int width,
+ int height,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ inline wxSizerItem* Add( wxWindow *window, const wxSizerFlags& flags );
+ inline wxSizerItem* Add( wxSizer *sizer, const wxSizerFlags& flags );
+ inline wxSizerItem* Add( wxSizerItem *item );
+
+ inline wxSizerItem* AddSpacer(int size);
+ inline wxSizerItem* AddStretchSpacer(int prop = 1);
+
+ inline wxSizerItem* Insert( size_t index,
+ wxWindow *window,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ inline wxSizerItem* Insert( size_t index,
+ wxSizer *sizer,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ inline wxSizerItem* Insert( size_t index,
+ int width,
+ int height,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ inline wxSizerItem* Insert( size_t index,
+ wxWindow *window,
+ const wxSizerFlags& flags );
+ inline wxSizerItem* Insert( size_t index,
+ wxSizer *sizer,
+ const wxSizerFlags& flags );
+ virtual wxSizerItem* Insert( size_t index, wxSizerItem *item );
+
+ inline wxSizerItem* InsertSpacer(size_t index, int size);
+ inline wxSizerItem* InsertStretchSpacer(size_t index, int prop = 1);
+
+ inline wxSizerItem* Prepend( wxWindow *window,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ inline wxSizerItem* Prepend( wxSizer *sizer,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ inline wxSizerItem* Prepend( int width,
+ int height,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ inline wxSizerItem* Prepend( wxWindow *window, const wxSizerFlags& flags );
+ inline wxSizerItem* Prepend( wxSizer *sizer, const wxSizerFlags& flags );
+ inline wxSizerItem* Prepend( wxSizerItem *item );
+
+ inline wxSizerItem* PrependSpacer(int size);
+ inline wxSizerItem* PrependStretchSpacer(int prop = 1);
+
// Deprecated in 2.6 since historically it does not delete the window,
// use Detach instead.
void SetMinSize( wxSize size )
{ DoSetMinSize( size.x, size.y ); }
- /* Searches recursively */
+ // Searches recursively
bool SetItemMinSize( wxWindow *window, int width, int height )
{ return DoSetItemMinSize( window, width, height ); }
bool SetItemMinSize( wxWindow *window, wxSize size )
{ return DoSetItemMinSize( window, size.x, size.y ); }
- /* Searches recursively */
+ // Searches recursively
bool SetItemMinSize( wxSizer *sizer, int width, int height )
{ return DoSetItemMinSize( sizer, width, height ); }
bool SetItemMinSize( wxSizer *sizer, wxSize size )
wxPoint GetPosition() const
{ return m_position; }
- /* Calculate the minimal size or return m_minSize if bigger. */
+ // Calculate the minimal size or return m_minSize if bigger.
wxSize GetMinSize();
virtual void RecalcSizes() = 0;
void SetDimension( int x, int y, int width, int height );
+ wxSizerItem* GetItem( wxWindow *window, bool recursive = false );
+ wxSizerItem* GetItem( wxSizer *sizer, bool recursive = false );
+ wxSizerItem* GetItem( size_t index );
+
// Manage whether individual scene items are considered
// in the layout calculations or not.
- void Show( wxWindow *window, bool show = true );
- void Show( wxSizer *sizer, bool show = true );
- void Show( size_t index, bool show = true );
+ bool Show( wxWindow *window, bool show = true, bool recursive = false );
+ bool Show( wxSizer *sizer, bool show = true, bool recursive = false );
+ bool Show( size_t index, bool show = true );
- void Hide( wxSizer *sizer )
- { Show( sizer, false ); }
- void Hide( wxWindow *window )
- { Show( window, false ); }
- void Hide( size_t index )
- { Show( index, false ); }
+ bool Hide( wxSizer *sizer, bool recursive = false )
+ { return Show( sizer, false, recursive ); }
+ bool Hide( wxWindow *window, bool recursive = false )
+ { return Show( window, false, recursive ); }
+ bool Hide( size_t index )
+ { return Show( index, false ); }
bool IsShown( wxWindow *window ) const;
bool IsShown( wxSizer *sizer ) const;
// Recursively call wxWindow::Show () on all sizer items.
virtual void ShowItems (bool show);
+ void Show(bool show)
+ { m_isShown = show;
+ ShowItems(show);
+ }
+ bool IsShown() const { return m_isShown; }
+
protected:
wxSize m_size;
wxSize m_minSize;
wxPoint m_position;
wxSizerItemList m_children;
+ bool m_isShown;
wxSize GetMaxWindowSize( wxWindow *window ) const;
wxSize GetMinWindowSize( wxWindow *window );
// Read-only access to the row heights and col widths arrays
const wxArrayInt& GetRowHeights() const { return m_rowHeights; }
const wxArrayInt& GetColWidths() const { return m_colWidths; }
-
+
// implementation
virtual void RecalcSizes();
virtual wxSize CalcMin();
void AdjustForFlexDirection();
void AdjustForGrowables(const wxSize& sz, const wxSize& minsz,
int nrows, int ncols);
-
+
// the heights/widths of all rows/columns
wxArrayInt m_rowHeights,
m_colWidths;
class WXDLLEXPORT wxStaticBoxSizer: public wxBoxSizer
{
public:
- wxStaticBoxSizer( wxStaticBox *box, int orient );
+ wxStaticBoxSizer(wxStaticBox *box, int orient);
+ wxStaticBoxSizer(int orient, wxWindow *win, const wxString& label = wxEmptyString);
void RecalcSizes();
wxSize CalcMin();
#endif // wxUSE_STATBOX
+#if wxUSE_BUTTON
+
+class WXDLLEXPORT wxStdDialogButtonSizer: public wxBoxSizer
+{
+public:
+ // Constructor just creates a new wxBoxSizer, not much else.
+ // Box sizer orientation is automatically determined here:
+ // vertical for PDAs, horizontal for everything else?
+ wxStdDialogButtonSizer();
+
+ // Checks button ID against system IDs and sets one of the pointers below
+ // to this button. Does not do any sizer-related things here.
+ void AddButton(wxButton *button);
+
+ // Use these if no standard ID can/should be used
+ void SetAffirmativeButton( wxButton *button );
+ void SetNegativeButton( wxButton *button );
+ void SetCancelButton( wxButton *button );
+
+ // All platform-specific code here, checks which buttons exist and add
+ // them to the sizer accordingly.
+ // Note - one potential hack on Mac we could use here,
+ // if m_buttonAffirmative is wxID_SAVE then ensure wxID_SAVE
+ // is set to _("Save") and m_buttonNegative is set to _("Don't Save")
+ // I wouldn't add any other hacks like that into here,
+ // but this one I can see being useful.
+ void Realize();
+
+ wxButton *GetAffirmativeButton() const { return m_buttonAffirmative; }
+ wxButton *GetApplyButton() const { return m_buttonApply; }
+ wxButton *GetNegativeButton() const { return m_buttonNegative; }
+ wxButton *GetCancelButton() const { return m_buttonCancel; }
+ wxButton *GetHelpButton() const { return m_buttonHelp; }
+
+protected:
+ wxButton *m_buttonAffirmative; // wxID_OK, wxID_YES, wxID_SAVE go here
+ wxButton *m_buttonApply;
+ wxButton *m_buttonNegative; // wxID_NO
+ wxButton *m_buttonCancel;
+ wxButton *m_buttonHelp;
+
+private:
+ DECLARE_CLASS(wxStdDialogButtonSizer)
+ DECLARE_NO_COPY_CLASS(wxStdDialogButtonSizer)
+};
+
+#endif // wxUSE_BUTTON
#if WXWIN_COMPATIBILITY_2_4
// NB: wxBookCtrlSizer and wxNotebookSizer are deprecated, they
-// don't do anything. wxBookCtrl::DoGetBestSize does the job now.
+// don't do anything. wxBookCtrlBase::DoGetBestSize does the job now.
// ----------------------------------------------------------------------------
// wxBookCtrlSizer
// this sizer works with wxNotebook/wxListbook/... and sizes the control to
// fit its pages
-class WXDLLEXPORT wxBookCtrl;
+class WXDLLEXPORT wxBookCtrlBase;
class WXDLLEXPORT wxBookCtrlSizer : public wxSizer
{
public:
- wxDEPRECATED( wxBookCtrlSizer(wxBookCtrl *bookctrl) );
+ wxDEPRECATED( wxBookCtrlSizer(wxBookCtrlBase *bookctrl) );
+
+ wxBookCtrlBase *GetControl() const { return m_bookctrl; }
- wxBookCtrl *GetControl() const { return m_bookctrl; }
-
virtual void RecalcSizes();
virtual wxSize CalcMin();
protected:
// this protected ctor lets us mark the real one above as deprecated
- // and still has warning-free build of the library itself:
+ // and still have warning-free build of the library itself:
wxBookCtrlSizer() {}
-
- wxBookCtrl *m_bookctrl;
+
+ wxBookCtrlBase *m_bookctrl;
private:
DECLARE_CLASS(wxBookCtrlSizer)
#if wxUSE_NOTEBOOK
-// before wxBookCtrl we only had wxNotebookSizer, keep it for backwards
+// before wxBookCtrlBase we only had wxNotebookSizer, keep it for backwards
// compatibility
class WXDLLEXPORT wxNotebook;
#endif // WXWIN_COMPATIBILITY_2_4
+// ----------------------------------------------------------------------------
+// inline functions implementation
+// ----------------------------------------------------------------------------
+
+inline wxSizerItem*
+wxSizer::Add( wxWindow *window, int proportion, int flag, int border, wxObject* userData )
+{
+ return Add( new wxSizerItem( window, proportion, flag, border, userData ) );
+}
+
+inline wxSizerItem*
+wxSizer::Add( wxSizer *sizer, int proportion, int flag, int border, wxObject* userData )
+{
+ return Add( new wxSizerItem( sizer, proportion, flag, border, userData ) );
+}
+
+inline wxSizerItem*
+wxSizer::Add( int width, int height, int proportion, int flag, int border, wxObject* userData )
+{
+ return Add( new wxSizerItem( width, height, proportion, flag, border, userData ) );
+}
+
+inline wxSizerItem*
+wxSizer::Add( wxWindow *window, const wxSizerFlags& flags )
+{
+ return Add( new wxSizerItem(window, flags) );
+}
+
+inline wxSizerItem*
+wxSizer::Add( wxSizer *sizer, const wxSizerFlags& flags )
+{
+ return Add( new wxSizerItem(sizer, flags) );
+}
+
+inline wxSizerItem*
+wxSizer::Add( wxSizerItem *item )
+{
+ return Insert( m_children.GetCount(), item );
+}
+
+inline wxSizerItem*
+wxSizer::AddSpacer(int size)
+{
+ return Add(size, size);
+}
+
+inline wxSizerItem*
+wxSizer::AddStretchSpacer(int prop)
+{
+ return Add(0, 0, prop);
+}
+
+inline wxSizerItem*
+wxSizer::Prepend( wxWindow *window, int proportion, int flag, int border, wxObject* userData )
+{
+ return Prepend( new wxSizerItem( window, proportion, flag, border, userData ) );
+}
+
+inline wxSizerItem*
+wxSizer::Prepend( wxSizer *sizer, int proportion, int flag, int border, wxObject* userData )
+{
+ return Prepend( new wxSizerItem( sizer, proportion, flag, border, userData ) );
+}
+
+inline wxSizerItem*
+wxSizer::Prepend( int width, int height, int proportion, int flag, int border, wxObject* userData )
+{
+ return Prepend( new wxSizerItem( width, height, proportion, flag, border, userData ) );
+}
+
+inline wxSizerItem*
+wxSizer::Prepend( wxSizerItem *item )
+{
+ return Insert( 0, item );
+}
+
+inline wxSizerItem*
+wxSizer::PrependSpacer(int size)
+{
+ return Prepend(size, size);
+}
+
+inline wxSizerItem*
+wxSizer::PrependStretchSpacer(int prop)
+{
+ return Prepend(0, 0, prop);
+}
+
+inline wxSizerItem*
+wxSizer::Prepend( wxWindow *window, const wxSizerFlags& flags )
+{
+ return Prepend( new wxSizerItem(window, flags) );
+}
+
+inline wxSizerItem*
+wxSizer::Prepend( wxSizer *sizer, const wxSizerFlags& flags )
+{
+ return Prepend( new wxSizerItem(sizer, flags) );
+}
+
+inline wxSizerItem*
+wxSizer::Insert( size_t index,
+ wxWindow *window,
+ int proportion,
+ int flag,
+ int border,
+ wxObject* userData )
+{
+ return Insert( index, new wxSizerItem( window, proportion, flag, border, userData ) );
+}
+
+inline wxSizerItem*
+wxSizer::Insert( size_t index,
+ wxSizer *sizer,
+ int proportion,
+ int flag,
+ int border,
+ wxObject* userData )
+{
+ return Insert( index, new wxSizerItem( sizer, proportion, flag, border, userData ) );
+}
+
+inline wxSizerItem*
+wxSizer::Insert( size_t index,
+ int width,
+ int height,
+ int proportion,
+ int flag,
+ int border,
+ wxObject* userData )
+{
+ return Insert( index, new wxSizerItem( width, height, proportion, flag, border, userData ) );
+}
+
+inline wxSizerItem*
+wxSizer::Insert( size_t index, wxWindow *window, const wxSizerFlags& flags )
+{
+ return Insert( index, new wxSizerItem(window, flags) );
+}
+
+inline wxSizerItem*
+wxSizer::Insert( size_t index, wxSizer *sizer, const wxSizerFlags& flags )
+{
+ return Insert( index, new wxSizerItem(sizer, flags) );
+}
+
+inline wxSizerItem*
+wxSizer::InsertSpacer(size_t index, int size)
+{
+ return Insert(index, size, size);
+}
+
+inline wxSizerItem*
+wxSizer::InsertStretchSpacer(size_t index, int prop)
+{
+ return Insert(index, 0, 0, prop);
+}
+
#endif // __WXSIZER_H__