inline wxPoint2DDouble();
inline wxPoint2DDouble( wxDouble x , wxDouble y );
inline wxPoint2DDouble( const wxPoint2DDouble &pt );
- wxPoint2DDouble( const wxPoint2DInt &pt )
- { m_x = (wxDouble) pt.m_x ; m_y = (wxDouble) pt.m_y ; }
- wxPoint2DDouble( const wxPoint &pt )
- { m_x = (wxDouble) pt.x ; m_y = (wxDouble) pt.y ; }
+ wxPoint2DDouble( const wxPoint2DInt &pt )
+ { m_x = (wxDouble) pt.m_x ; m_y = (wxDouble) pt.m_y ; }
+ wxPoint2DDouble( const wxPoint &pt )
+ { m_x = (wxDouble) pt.x ; m_y = (wxDouble) pt.y ; }
// two different conversions to integers, floor and rounding
inline void GetFloor( wxInt32 *x , wxInt32 *y ) const;
return sqrt( (m_x)*(m_x) + (m_y)*(m_y) ) ;
}
-inline void wxPoint2DDouble::SetVectorLength( wxDouble length )
+inline void wxPoint2DDouble::SetVectorLength( wxDouble length )
{
wxDouble before = GetVectorLength() ;
m_x = (m_x * length / before) ;
( ( pt.m_x > m_x + m_width ) ? wxOutRight : 0 ) +
( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
( ( pt.m_y > m_y + m_height ) ? wxOutBottom : 0 )); }
- inline wxOutCode GetOutcode(const wxPoint2DDouble &pt) const
- { return GetOutCode(pt) ; }
+ inline wxOutCode GetOutcode(const wxPoint2DDouble &pt) const
+ { return GetOutCode(pt) ; }
inline bool Contains( const wxPoint2DDouble &pt ) const
{ return GetOutCode( pt ) == wxInside; }
inline bool Contains( const wxRect2DDouble &rect ) const
( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) +
( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )); }
- inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const
- { return GetOutCode( pt ) ; }
+ inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const
+ { return GetOutCode( pt ) ; }
inline bool Contains( const wxPoint2DInt &pt ) const
{ return GetOutCode( pt ) == wxInside; }
inline bool Contains( const wxRect2DInt &rect ) const
}
inline bool wxRect2DInt::operator == (const wxRect2DInt& rect) const
-{
- return (m_x==rect.m_x && m_y==rect.m_y &&
+{
+ return (m_x==rect.m_x && m_y==rect.m_y &&
m_width==rect.m_width && m_height==rect.m_height);
}