col = Get(CONTROL);
else
{
- if ( !col.Ok() )
+ if ( !col.IsOk() )
{
// doesn't depend on the state
col = Get(WINDOW);
}
#endif // wxUSE_TEXTCTRL
- if (!col.Ok())
+ if (!col.IsOk())
col = Get(CONTROL); // Most controls should be this colour, not WINDOW
}
else
// the colour set by the user should be used for the normal state
// and for the states for which we don't have any specific colours
- if ( !col.Ok() || (flags & wxCONTROL_PRESSED) != 0 )
+ if ( !col.IsOk() || (flags & wxCONTROL_PRESSED) != 0 )
{
#if wxUSE_SCROLLBAR
if ( wxDynamicCast(win, wxScrollBar) )
int flags)
{
wxBitmap bmp;
- if ( bitmap.Ok() )
+ if ( bitmap.IsOk() )
{
bmp = bitmap;
}
? IndicatorStatus_Checked
: IndicatorStatus_Unchecked;
- if ( !m_bmpCheckBitmaps[i].Ok() )
+ if ( !m_bmpCheckBitmaps[i].IsOk() )
{
m_bmpCheckBitmaps[i] = wxBitmap(ms_xpmChecked[i]);
}
GetIndicatorsFromFlags(flags, indState, indStatus);
wxBitmap& bmp = m_bmpIndicators[indType][indState][indStatus];
- if ( !bmp.Ok() )
+ if ( !bmp.IsOk() )
{
const char **xpm = ms_xpmIndicators[indType][indState][indStatus];
if ( xpm )
// draw the bitmap: use the bitmap provided or the standard checkmark for
// the checkable items
wxBitmap bmp = bitmap;
- if ( !bmp.Ok() && (flags & wxCONTROL_CHECKED) )
+ if ( !bmp.IsOk() && (flags & wxCONTROL_CHECKED) )
{
bmp = GetIndicator(IndicatorType_Menu, flags);
}
- if ( bmp.Ok() )
+ if ( bmp.IsOk() )
{
rect.SetRight(geometryInfo.GetLabelOffset());
wxControlRenderer::DrawBitmap(dc, bmp, rect);
}
const wxBitmap& bmp = item->GetBitmap();
- if ( bmp.Ok() )
+ if ( bmp.IsOk() )
{
wxCoord widthBmp = bmp.GetWidth();
if ( widthBmp > widthBmpMax )
wxBitmap wxWin32Renderer::GetFrameButtonBitmap(FrameButtonType type)
{
wxBitmap& bmp = m_bmpFrameButtons[type];
- if ( !bmp.Ok() )
+ if ( !bmp.IsOk() )
{
bmp = wxBitmap(ms_xpmFrameButtons[type]);
}