#include "wx/msw/private.h"
-#if (defined(__WIN95__) && !defined(__GNUWIN32__)) || defined(__TWIN32__)
+#if (defined(__WIN95__) && !defined(__GNUWIN32__)) || defined(__TWIN32__) || defined(wxUSE_NORLANDER_HEADERS)
#include <commctrl.h>
#endif
-#if !USE_SHARED_LIBRARY
IMPLEMENT_ABSTRACT_CLASS(wxControl, wxWindow)
BEGIN_EVENT_TABLE(wxControl, wxWindow)
EVT_ERASE_BACKGROUND(wxControl::OnEraseBackground)
END_EVENT_TABLE()
-#endif
// Item members
wxControl::wxControl()
{
- m_backgroundColour = *wxWHITE;
- m_foregroundColour = *wxBLACK;
+ m_backgroundColour = *wxWHITE;
+ m_foregroundColour = *wxBLACK;
#if WXWIN_COMPATIBILITY
- m_callback = 0;
+ m_callback = 0;
#endif // WXWIN_COMPATIBILITY
}
m_isBeingDeleted = TRUE;
}
-wxSize wxControl::DoGetBestSize()
+
+bool wxControl::Create(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size, long style,
+ const wxValidator& validator,
+ const wxString& name)
+{
+ bool rval = wxWindow::Create(parent, id, pos, size, style, name);
+ if (rval) {
+#if wxUSE_VALIDATORS
+ SetValidator(validator);
+#endif
+ }
+ return rval;
+}
+
+bool wxControl::MSWCreateControl(const wxChar *classname,
+ WXDWORD style,
+ const wxPoint& pos,
+ const wxSize& size,
+ const wxString& label,
+ WXDWORD exstyle)
+{
+ // VZ: if someone could put a comment here explaining what exactly this is
+ // needed for, it would be nice...
+ bool want3D;
+
+ // if no extended style given, determine it ourselves
+ if ( exstyle == (WXDWORD)-1 )
+ {
+ exstyle = GetExStyle(style, &want3D);
+ }
+
+ // all controls have these childs (wxWindows creates all controls visible
+ // by default)
+ style |= WS_CHILD | WS_VISIBLE;
+
+ m_hWnd = (WXHWND)::CreateWindowEx
+ (
+ exstyle, // extended style
+ classname, // the kind of control to create
+ label, // the window name
+ style, // the window style
+ pos.x, pos.y, // the window position
+ size.x, size.y, // and size
+ GetHwndOf(GetParent()), // parent
+ (HMENU)GetId(), // child id
+ wxGetInstance(), // app instance
+ NULL // creation parameters
+ );
+
+ if ( !m_hWnd )
+ {
+#ifdef __WXDEBUG__
+ wxLogError(wxT("Failed to create a control of class '%s'"), classname);
+#endif // DEBUG
+
+ return FALSE;
+ }
+
+#if wxUSE_CTL3D
+ if ( want3D )
+ {
+ Ctl3dSubclassCtl(GetHwnd());
+ m_useCtl3D = TRUE;
+ }
+#endif // wxUSE_CTL3D
+
+ // subclass again for purposes of dialog editing mode
+ SubclassWin(m_hWnd);
+
+ // controls use the same font and colours as their parent dialog by default
+ InheritAttributes();
+
+ return TRUE;
+}
+
+wxSize wxControl::DoGetBestSize() const
{
return wxSize(DEFAULT_ITEM_WIDTH, DEFAULT_ITEM_HEIGHT);
}
void wxControl::OnEraseBackground(wxEraseEvent& event)
{
- // In general, you don't want to erase the background of a control,
- // or you'll get a flicker.
- // TODO: move this 'null' function into each control that
- // might flicker.
+ // notice that this 'dumb' implementation may cause flicker for some of the
+ // controls in which case they should intercept wxEraseEvent and process it
+ // themselves somehow
RECT rect;
- ::GetClientRect((HWND) GetHWND(), &rect);
+ ::GetClientRect(GetHwnd(), &rect);
- HBRUSH hBrush = ::CreateSolidBrush(PALETTERGB(GetBackgroundColour().Red(),
- GetBackgroundColour().Green(),
- GetBackgroundColour().Blue()));
- int mode = ::SetMapMode((HDC) event.GetDC()->GetHDC(), MM_TEXT);
+ HBRUSH hBrush = ::CreateSolidBrush(wxColourToRGB(GetBackgroundColour()));
- ::FillRect ((HDC) event.GetDC()->GetHDC(), &rect, hBrush);
+ HDC hdc = GetHdcOf((*event.GetDC()));
+ int mode = ::SetMapMode(hdc, MM_TEXT);
+
+ ::FillRect(hdc, &rect, hBrush);
::DeleteObject(hBrush);
- ::SetMapMode((HDC) event.GetDC()->GetHDC(), mode);
+ ::SetMapMode(hdc, mode);
+}
+
+WXHBRUSH wxControl::OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
+ WXUINT message,
+ WXWPARAM wParam,
+ WXLPARAM lParam)
+{
+#if wxUSE_CTL3D
+ if ( m_useCtl3D )
+ {
+ HBRUSH hbrush = Ctl3dCtlColorEx(message, wParam, lParam);
+ return (WXHBRUSH) hbrush;
+ }
+#endif // wxUSE_CTL3D
+
+ HDC hdc = (HDC)pDC;
+ if (GetParent()->GetTransparentBackground())
+ SetBkMode(hdc, TRANSPARENT);
+ else
+ SetBkMode(hdc, OPAQUE);
+
+ const wxColour& colBack = GetBackgroundColour();
+ ::SetBkColor(hdc, wxColourToRGB(colBack));
+ ::SetTextColor(hdc, wxColourToRGB(GetForegroundColour()));
+
+ wxBrush *brush = wxTheBrushList->FindOrCreateBrush(colBack, wxSOLID);
+
+ return (WXHBRUSH)brush->GetResourceHandle();
+}
+
+WXDWORD wxControl::GetExStyle(WXDWORD& style, bool *want3D) const
+{
+ WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, want3D);
+
+ // Even with extended styles, need to combine with WS_BORDER for them to
+ // look right.
+ if ( *want3D || wxStyleHasBorder(m_windowStyle) )
+ style |= WS_BORDER;
+
+ return exStyle;
}
// ---------------------------------------------------------------------------