rect.bottom -= pt.y;
rect.right -= pt.x;
- *x = rect.right;
- *y = rect.bottom;
+ if ( x )
+ *x = rect.right;
+ if ( y )
+ *y = rect.bottom;
}
// Set the client size (i.e. leave the calculation of borders etc.
{
if (!menu_bar)
{
+ delete m_frameMenuBar;
m_frameMenuBar = NULL;
return;
}
{
if (GetStatusBar())
{
+ wxString help;
int menuId = event.GetMenuId();
if ( menuId != -1 )
{
wxMenuBar *menuBar = GetMenuBar();
if (menuBar && menuBar->FindItem(menuId))
{
- // set status text even if the string is empty - this will at
- // least remove the string from the item which was previously
- // selected
- SetStatusText(menuBar->GetHelpString(menuId));
+ help = menuBar->GetHelpString(menuId);
}
}
+
+ // set status text even if the string is empty - this will at
+ // least remove the string from the item which was previously
+ // selected
+ SetStatusText(help);
}
}
}
else
{
- wxPaintEvent event(m_windowId);
- event.m_eventObject = this;
-
- return GetEventHandler()->ProcessEvent(event);
+ return wxWindow::HandlePaint();
}
}
else
return FALSE;
}
-bool wxFrame::HandleMenuSelect(WXWORD nItem, WXWORD nFlags, WXHMENU hMenu)
+bool wxFrame::HandleMenuSelect(WXWORD nItem, WXWORD flags, WXHMENU hMenu)
{
int item;
- if ( nFlags == 0xFFFF && hMenu == 0 )
+ if ( flags == 0xFFFF && hMenu == 0 )
{
- // FIXME: what does this do? does it ever happen?
+ // menu was removed from screen
item = -1;
}
- else if ((nFlags != MF_SEPARATOR) && (nItem != 0) && (nItem != 65535))
+ else if ( !(flags & MF_POPUP) && !(flags & MF_SEPARATOR) )
{
item = nItem;
}
else
{
+ // don't give hints for separators (doesn't make sense) nor for the
+ // items opening popup menus (they don't have them anyhow)
return FALSE;
}