const wxFont *theFont = (const wxFont *) NULL)
const;
- virtual bool PopupMenu( wxMenu *menu, int x, int y );
+ virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
virtual void SetScrollbar( int orient, int pos, int thumbVisible,
int range, bool refresh = TRUE );
WXFARPROC MSWGetOldWndProc() const { return m_oldWndProc; }
void MSWSetOldWndProc(WXFARPROC proc) { m_oldWndProc = proc; }
- wxWindow *FindItem(int id) const;
+ wxWindow *FindItem(long id) const;
wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = FALSE) const;
// Make a Windows extended style from the given wxWindows window style
- virtual WXDWORD MakeExtendedStyle(long style, bool eliminateBorders = TRUE);
+ static WXDWORD MakeExtendedStyle(long style,
+ bool eliminateBorders = TRUE);
// Determine whether 3D effects are wanted
- virtual WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D);
+ WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D) const;
// MSW only: TRUE if this control is part of the main control
virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; };