return context.SetCurrent(*static_cast<const wxGLCanvas *>(this));
}
+#ifndef wxHAS_OPENGL_ES
bool wxGLCanvasBase::SetColour(const wxString& colour)
{
wxColour col = wxTheColourDatabase->Find(colour);
return true;
}
+#endif
wxGLCanvasBase::~wxGLCanvasBase()
{