///////////////////////////////////////////////////////////////////////////////
-// Name: univ/inphand.cpp
+// Name: src/univ/inphand.cpp
// Purpose: (trivial) wxInputHandler implementation
// Author: Vadim Zeitlin
// Modified by:
// Created: 18.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
-// Licence: wxWindows license
+// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ===========================================================================
// headers
// ---------------------------------------------------------------------------
-#ifdef __GNUG__
- #pragma implementation "inphand.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
// wxInputHandler
// ----------------------------------------------------------------------------
-bool wxInputHandler::HandleMouseMove(wxControl * WXUNUSED(control),
+bool wxInputHandler::HandleMouseMove(wxInputConsumer * WXUNUSED(consumer),
const wxMouseEvent& WXUNUSED(event))
{
- return FALSE;
+ return false;
}
-bool wxInputHandler::HandleFocus(wxControl *WXUNUSED(control),
+bool wxInputHandler::HandleFocus(wxInputConsumer *WXUNUSED(consumer),
const wxFocusEvent& WXUNUSED(event))
{
- return FALSE;
+ return false;
}
-bool wxInputHandler::HandleActivation(wxControl *WXUNUSED(control),
+bool wxInputHandler::HandleActivation(wxInputConsumer *WXUNUSED(consumer),
bool WXUNUSED(activated))
{
- return FALSE;
+ return false;
}
wxInputHandler::~wxInputHandler()