// wxInputHandler
// ----------------------------------------------------------------------------
-bool wxInputHandler::HandleMouseMove(wxControl * WXUNUSED(control),
+bool wxInputHandler::HandleMouseMove(wxInputConsumer * WXUNUSED(consumer),
const wxMouseEvent& WXUNUSED(event))
{
return FALSE;
}
-bool wxInputHandler::HandleFocus(wxControl *WXUNUSED(control),
+bool wxInputHandler::HandleFocus(wxInputConsumer *WXUNUSED(consumer),
const wxFocusEvent& WXUNUSED(event))
{
return FALSE;
}
-bool wxInputHandler::HandleActivation(wxControl *WXUNUSED(control),
+bool wxInputHandler::HandleActivation(wxInputConsumer *WXUNUSED(consumer),
bool WXUNUSED(activated))
{
return FALSE;