// Created: 14.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_CONTROL_H_
#define _WX_UNIV_CONTROL_H_
-#ifdef __GNUG__
- #pragma interface "control.h"
-#endif
-
-class WXDLLEXPORT wxControlRenderer;
-class WXDLLEXPORT wxInputHandler;
-class WXDLLEXPORT wxRenderer;
+class WXDLLIMPEXP_FWD_CORE wxControlRenderer;
+class WXDLLIMPEXP_FWD_CORE wxInputHandler;
+class WXDLLIMPEXP_FWD_CORE wxRenderer;
// we must include it as most/all control classes derive their handlers from
// it
#include "wx/univ/inphand.h"
+#include "wx/univ/inpcons.h"
+
// ----------------------------------------------------------------------------
// wxControlAction: the action is currently just a string which identifies it,
// later it might become an atom (i.e. an opaque handler to string).
// wxControl: the base class for all GUI controls
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxControl : public wxControlBase
+class WXDLLEXPORT wxControl : public wxControlBase, public wxInputConsumer
{
public:
wxControl() { Init(); }
// this function will filter out '&' characters and will put the
// accelerator char (the one immediately after '&') into m_chAccel
- virtual void SetLabel(const wxString &label);
- virtual wxString GetLabel() const;
+ virtual void SetLabel(const wxString& label);
+
+ // return the current label
+ virtual wxString GetLabel() const { return m_label; }
// wxUniversal-specific methods
// return the accel index in the string or -1 if none and puts the modified
- // string intosecond parameter if non NULL
+ // string into second parameter if non NULL
static int FindAccelIndex(const wxString& label,
wxString *labelOnly = NULL);
// return the accel char itself or 0 if none
wxChar GetAccelChar() const
{
- return m_indexAccel == -1 ? _T('\0') : m_label[m_indexAccel];
+ return m_indexAccel == -1 ? _T('\0') : (wxChar)m_label[m_indexAccel];
}
- // get the input handler of this control
- wxInputHandler *GetInputHandler() const { return m_handler; }
-
- // perform a control-dependent action: an action may have an optional
- // numeric and another (also optional) string argument whose interpretation
- // depends on the action
- //
- // NB: we might use ellipsis in PerformAction() declaration but this
- // wouldn't be more efficient than always passing 2 unused parameters
- // but would be more difficult. Another solution would be to have
- // several overloaded versions but this will expose the problem of
- // virtual function hiding we don't have here.
- virtual bool PerformAction(const wxControlAction& action,
- long numArg = -1l,
- const wxString& strArg = wxEmptyString);
+ virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; }
protected:
- // event handlers
- void OnMouse(wxMouseEvent& event);
- void OnKeyDown(wxKeyEvent& event);
- void OnKeyUp(wxKeyEvent& event);
- void OnFocus(wxFocusEvent& event);
- void OnActivate(wxActivateEvent& event);
-
// common part of all ctors
void Init();
- // create input handler by name
- void CreateInputHandler(const wxString& inphandler);
-
- // input processor (never deleted, the theme deletes it itself)
- wxInputHandler *m_handler;
+ // set m_label and m_indexAccel and refresh the control to show the new
+ // label (but, unlike SetLabel(), don't call the base class SetLabel() thus
+ // avoiding to change wxControlBase::m_labelOrig)
+ void UnivDoSetLabel(const wxString& label);
private:
// label and accel info
DECLARE_DYNAMIC_CLASS(wxControl)
DECLARE_EVENT_TABLE()
+ WX_DECLARE_INPUT_CONSUMER()
};
#endif // _WX_UNIV_CONTROL_H_