IMPLEMENT_DYNAMIC_CLASS(wxControl, wxWindow)
BEGIN_EVENT_TABLE(wxControl, wxControlBase)
- EVT_KEY_DOWN(wxControl::OnKeyDown)
- EVT_KEY_UP(wxControl::OnKeyUp)
-
- EVT_MOUSE_EVENTS(wxControl::OnMouse)
-
- EVT_SET_FOCUS(wxControl::OnFocus)
- EVT_KILL_FOCUS(wxControl::OnFocus)
-
- EVT_ACTIVATE(wxControl::OnActivate)
+ WX_EVENT_TABLE_INPUT_CONSUMER(wxControl)
END_EVENT_TABLE()
+WX_FORWARD_TO_INPUT_CONSUMER(wxControl)
+
// ----------------------------------------------------------------------------
// creation
// ----------------------------------------------------------------------------
{
m_indexAccel = -1;
- m_handler = (wxInputHandler *)NULL;
+ m_inputHandler = (wxInputHandler *)NULL;
}
bool wxControl::Create(wxWindow *parent,
const wxValidator& validator,
const wxString& name)
{
- if ( !wxControlBase::Create(parent, id, pos, size, style, validator, name) )
+ // Ee use wxNO_FULL_REPAINT_ON_RESIZE by default as it results in much
+ // less flicker and none of the standard controls needs to be entirely
+ // repainted after resize anyhow.
+ if ( !wxControlBase::Create(parent, id, pos, size,
+ style | wxNO_FULL_REPAINT_ON_RESIZE ,
+ validator, name) )
+ {
+ // underlying window creation failed?
return FALSE;
+ }
return TRUE;
}
return m_label;
}
-// ----------------------------------------------------------------------------
-// focus/activation handling
-// ----------------------------------------------------------------------------
-
-void wxControl::OnFocus(wxFocusEvent& event)
-{
- if ( m_handler && m_handler->HandleFocus(this, event) )
- Refresh();
- else
- event.Skip();
-}
-
-void wxControl::OnActivate(wxActivateEvent& event)
-{
- if ( m_handler && m_handler->HandleActivation(this, event.GetActive()) )
- Refresh();
- else
- event.Skip();
-}
-
-// ----------------------------------------------------------------------------
-// input processing
-// ----------------------------------------------------------------------------
-
-void wxControl::CreateInputHandler(const wxString& inphandler)
-{
- m_handler = wxTheme::Get()->GetInputHandler(inphandler);
-}
-
-void wxControl::OnKeyDown(wxKeyEvent& event)
-{
- if ( !m_handler || !m_handler->HandleKey(this, event, TRUE) )
- event.Skip();
-}
-
-void wxControl::OnKeyUp(wxKeyEvent& event)
-{
- if ( !m_handler || !m_handler->HandleKey(this, event, FALSE) )
- event.Skip();
-}
-
-void wxControl::OnMouse(wxMouseEvent& event)
-{
- if ( m_handler )
- {
- if ( event.Moving() || event.Entering() || event.Leaving() )
- {
- if ( m_handler->HandleMouseMove(this, event) )
- return;
- }
- else // a click action
- {
- if ( m_handler->HandleMouse(this, event) )
- return;
- }
- }
-
- event.Skip();
-}
-
-// ----------------------------------------------------------------------------
-// the actions
-// ----------------------------------------------------------------------------
-
-bool wxControl::PerformAction(const wxControlAction& action,
- long numArg,
- const wxString& strArg)
-{
- return FALSE;
-}
-
#endif // wxUSE_CONTROLS