long style,
const wxString& name)
{
- // we add wxCLIP_CHILDREN and wxNO_FULL_REPAINT_ON_RESIZE because without
- // these styles we can't get rid of flicker on wxMSW
+ // we add wxCLIP_CHILDREN to get the same ("natural") behaviour under MSW
+ // as under the other platforms
if ( !wxWindowNative::Create(parent, id, pos, size,
- style |
- wxCLIP_CHILDREN |
- wxNO_FULL_REPAINT_ON_RESIZE, name) )
+ style | wxCLIP_CHILDREN,
+ name) )
{
return FALSE;
}
void wxWindow::DoGetClientSize(int *width, int *height) const
{
+ // if it is a native window, we assume it handles the scrollbars itself
+ // too - and if it doesn't, there is not much we can do
+ if ( !m_renderer )
+ {
+ wxWindowNative::DoGetClientSize(width, height);
+
+ return;
+ }
+
int w, h;
wxWindowNative::DoGetClientSize(&w, &h);
wxCHECK_RET( scrollbar, _T("no scrollbar to set position for") );
scrollbar->SetThumbPosition(pos);
+
+ // VZ: I think we can safely ignore this as we always refresh it
+ // automatically whenever the value chanegs
+#if 0
if ( refresh )
Refresh();
+#endif
}
int wxWindow::GetScrollPos(int orient) const
dcMem.SelectObject(bmp);
dcMem.Blit(wxPoint(0, 0), size, &dc, ptSource
-#if defined(__WXGTK__) && !defined(__WX_DC_BLIT_FIXED__)
+#if defined(__WXGTK__) && !defined(wxHAS_WORKING_GTK_DC_BLIT)
+ GetClientAreaOrigin()
#endif // broken wxGTK wxDC::Blit
);