]> git.saurik.com Git - wxWidgets.git/blobdiff - src/univ/inphand.cpp
Rework IE virtual file system support to use new syntax. Remove now unused code for...
[wxWidgets.git] / src / univ / inphand.cpp
index 4b1d9fea606c71c759c2724a0a5ea8895c00f8eb..0c05592dab7ccdd1528ae0babcbe291d4c669790 100644 (file)
@@ -1,12 +1,12 @@
 ///////////////////////////////////////////////////////////////////////////////
 ///////////////////////////////////////////////////////////////////////////////
-// Name:        univ/inphand.cpp
+// Name:        src/univ/inphand.cpp
 // Purpose:     (trivial) wxInputHandler implementation
 // Author:      Vadim Zeitlin
 // Modified by:
 // Created:     18.08.00
 // RCS-ID:      $Id$
 // Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
 // Purpose:     (trivial) wxInputHandler implementation
 // Author:      Vadim Zeitlin
 // Modified by:
 // Created:     18.08.00
 // RCS-ID:      $Id$
 // Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
-// Licence:     wxWindows license
+// Licence:     wxWindows licence
 ///////////////////////////////////////////////////////////////////////////////
 
 // ===========================================================================
 ///////////////////////////////////////////////////////////////////////////////
 
 // ===========================================================================
 // headers
 // ---------------------------------------------------------------------------
 
 // headers
 // ---------------------------------------------------------------------------
 
-#ifdef __GNUG__
-    #pragma implementation "inphand.h"
-#endif
-
 // For compilers that support precompilation, includes "wx.h".
 #include "wx/wxprec.h"
 
 // For compilers that support precompilation, includes "wx.h".
 #include "wx/wxprec.h"
 
 // wxInputHandler
 // ----------------------------------------------------------------------------
 
 // wxInputHandler
 // ----------------------------------------------------------------------------
 
-bool wxInputHandler::HandleMouseMove(wxControl * WXUNUSED(control),
+bool wxInputHandler::HandleMouseMove(wxInputConsumer * WXUNUSED(consumer),
                                      const wxMouseEvent& WXUNUSED(event))
 {
                                      const wxMouseEvent& WXUNUSED(event))
 {
-    return FALSE;
+    return false;
 }
 
 }
 
-bool wxInputHandler::HandleFocus(wxControl *WXUNUSED(control),
+bool wxInputHandler::HandleFocus(wxInputConsumer *WXUNUSED(consumer),
                                  const wxFocusEvent& WXUNUSED(event))
 {
                                  const wxFocusEvent& WXUNUSED(event))
 {
-    return FALSE;
+    return false;
 }
 
 }
 
-bool wxInputHandler::HandleActivation(wxControl *WXUNUSED(control),
+bool wxInputHandler::HandleActivation(wxInputConsumer *WXUNUSED(consumer),
                                       bool WXUNUSED(activated))
 {
                                       bool WXUNUSED(activated))
 {
-    return FALSE;
+    return false;
 }
 
 wxInputHandler::~wxInputHandler()
 }
 
 wxInputHandler::~wxInputHandler()