// take account of this
virtual wxPoint GetBoxAreaOrigin() const;
+ virtual bool HasTransparentBackground() { return TRUE; }
+
protected:
// draw the control
virtual void DoDraw(wxControlRenderer *renderer);
// get the size of the border
wxRect GetBorderGeometry() const;
+ // returning TRUE from here ensures that we act as a container window for
+ // our children
+ virtual bool IsStaticBox() const { return TRUE; }
+
private:
DECLARE_DYNAMIC_CLASS(wxStaticBox)
};